preload

Preloading animation for React webpack bundle

谁说胖子不能爱 提交于 2019-12-01 18:32:15
I have a single page webapp , which is about 300Kb big. It gets bundled with webpack and uses React/Redux. How do I put a small loading spinner upfront until the page is loaded? I can image putting the style and css into the static index.html using an async loader like krux/postscribe One way would be to insert the loading animation in the index.html e.g. <!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> </head> <body> <div id="content"> <div id="loader" /> </div> <script src="build/app.js"></script> </body> </html> Then

Pre-loaded sounds being unloaded?

天大地大妈咪最大 提交于 2019-12-01 12:46:43
So, I have the following test code: <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Test</title> </head> <body> <button onclick="play()">Play</button> <script> var sounds = new Array(); preloadSnd = function(){ var snds = new Array(); for(i = 0; i < preloadSnd.arguments.length; i++){ snds[i] = new Audio(); snds[i].src = preloadSnd.arguments[i]; } sounds.push(snds); } preloadSnd( "test1.mp3", "test2.mp3", "test3.mp3", "test4.mp3", "test5.mp3", "test6.mp3", "test7.mp3", "test8.mp3" ) play = function(){ sounds[0][parseInt(Math.random()*8)].play(); } </script> </body> </html>

WKWebView: Is it possible to preload multiple URLs?

爱⌒轻易说出口 提交于 2019-12-01 09:32:50
Just migrated an app over to WKWebView and was wondering if there is any possible way to 'preload' multiple URLs, but only display one at a time? I have a list of 5 URLs. I already know that I will be shown at some point in time, and I want to speed up the experience by pre-loading these for use in a single WKWebView . I ended up just using NSURLCache and preloading all URLs using NSURLRequest and NSURLConnection. Then whenever I load a url into WKWebView it uses the cached requests per my cache policy. A relatively straight-forward way to do this is to create five NSData objects

Preload iframe

£可爱£侵袭症+ 提交于 2019-12-01 07:36:34
function toggle(){ $("#tempc").toggle( function () { $("#tempc").animate({width: 255, height: 220}, 1000); $("#tempc").html(""); $("#tempc").css("background-color", "transparent"); $("#tempc").html("<iframe src='/src/stream.php?stream=1' width='255' height='225' frameborder='0' scrolling='no'></iframe><br><a href='javascript:;' onclick='hidegadget();' class='yellowblock'>Sluit</a>"); }, function () { $("#tempc").animate({width: 50, height:50}, 1000); $("#tempc").html(""); $("#tempc").css("background-color", "#FFFF00"); $.get('src/stream.php?stream=2', function(data002) { $('#tempc').html

javascript preloading of any images not working in chrome

萝らか妹 提交于 2019-12-01 06:26:57
I'm fairly new to web design, I've just created following website http://www.janewaltonwatercolours.co.uk , and apart from a couple of minor gliches its working on all browsers. However, in Chrome, my javascript function for preloading images is not working (causing flicker for navigation bar images, amongst other things) and having tried everything and not coming across any answers on the web i'm slowly going mad...... Heres the relevant code:- var navbarImages = new Array(); preload(navbarImages,"images/navbar/topbigdrophover.gif","images/navbar/topdrophover.gif","images/navbar/tophover.gif"

Preload iframe

落花浮王杯 提交于 2019-12-01 04:47:07
问题 function toggle(){ $("#tempc").toggle( function () { $("#tempc").animate({width: 255, height: 220}, 1000); $("#tempc").html(""); $("#tempc").css("background-color", "transparent"); $("#tempc").html("<iframe src='/src/stream.php?stream=1' width='255' height='225' frameborder='0' scrolling='no'></iframe><br><a href='javascript:;' onclick='hidegadget();' class='yellowblock'>Sluit</a>"); }, function () { $("#tempc").animate({width: 50, height:50}, 1000); $("#tempc").html(""); $("#tempc").css(

preload an array of images with jquery

本小妞迷上赌 提交于 2019-12-01 03:08:01
问题 I am using jQuery to build an array of images from a php array. I want to loop through these images, preloading them while displaying a little loading gif until all of the images are loaded. At the moment, I have tried many methods of doing so and the rest of the page always seems to carry on loading and so the images are being preloaded, but not before the page loads the rest of the content. Here is what I have: <script type="text/javascript"> // Get list of images and build array + set vars

SKTexture preloading

怎甘沉沦 提交于 2019-12-01 00:46:15
When you preload textures using the spritekit preloadTextures function, it loads all the textures in the provided array into the memory at once. If you don't have the ability to split up your levels in your game with 'loading screens' but do have separate levels with different image files than each other, how can you keep from storing all the images in memory at once without sacrificing frame rate when spritekit loads the images when it needs to? Andrew97p You could create a singleton class with methods for loading and unloading resources specific to the level you are currently playing. For

Preloading Images & [object HTMLImageElement]

情到浓时终转凉″ 提交于 2019-12-01 00:32:20
I'm trying to create preloader, but when I run this, console displays this: Loaded [object HTMLImageElement] of 5 from this line of code console.log('Loaded ' + images[i] + ' of ' + images.length); But Ideally I want it to display: "Loaded 1 of 5" How can I fix this? I just want to create this as a callback so I know when all images in a certain panel has loaded. $(panel).each(function(){ // Find Panel var panelId = $(this).attr('id'); console.log('Loading ' + panelId); // Find Images var images = $(this).find('img'); var path = images.attr('src'); console.log('Total of ' + images.length + '

Preloading Images & [object HTMLImageElement]

早过忘川 提交于 2019-11-30 19:09:06
问题 I'm trying to create preloader, but when I run this, console displays this: Loaded [object HTMLImageElement] of 5 from this line of code console.log('Loaded ' + images[i] + ' of ' + images.length); But Ideally I want it to display: "Loaded 1 of 5" How can I fix this? I just want to create this as a callback so I know when all images in a certain panel has loaded. $(panel).each(function(){ // Find Panel var panelId = $(this).attr('id'); console.log('Loading ' + panelId); // Find Images var