pixel

Create Random Pixel Images in Swift

 ̄綄美尐妖づ 提交于 2020-06-29 03:51:58
问题 I want to create a random pixel generator in swift. How would I be able to create something like the below codes in swift? Java program to demonstrate creation of random pixel image import java.io.File; import java.io.IOException; import java.awt.image.BufferedImage; import javax.imageio.ImageIO; public class RandomImage { public static void main(String args[])throws IOException { // Image file dimensions int width = 640, height = 320; // Create buffered image object BufferedImage img = null;

Create Random Pixel Images in Swift

假装没事ソ 提交于 2020-06-29 03:50:24
问题 I want to create a random pixel generator in swift. How would I be able to create something like the below codes in swift? Java program to demonstrate creation of random pixel image import java.io.File; import java.io.IOException; import java.awt.image.BufferedImage; import javax.imageio.ImageIO; public class RandomImage { public static void main(String args[])throws IOException { // Image file dimensions int width = 640, height = 320; // Create buffered image object BufferedImage img = null;

Create Random Pixel Images in Swift

烂漫一生 提交于 2020-06-29 03:50:16
问题 I want to create a random pixel generator in swift. How would I be able to create something like the below codes in swift? Java program to demonstrate creation of random pixel image import java.io.File; import java.io.IOException; import java.awt.image.BufferedImage; import javax.imageio.ImageIO; public class RandomImage { public static void main(String args[])throws IOException { // Image file dimensions int width = 640, height = 320; // Create buffered image object BufferedImage img = null;

CS50 blur function does not pass check50, even though image is being blurred

故事扮演 提交于 2020-06-28 03:40:55
问题 I am working on a CS50 problem set in which I need to do a box blur for each pixel of an image. Though my code is a bit redundant, as I had created 8 if statements for special cases of pixels (like edges and corners), it blurs the image as expected, so I'm not really sure how to fix the problem. Here's the error code: :( blur correctly filters middle pixel expected "127 140 149\n", not "145 160 169\n" :( blur correctly filters pixel on edge expected "80 95 105\n", not "90 106 116\n" :) blur

Conversion of CIELab to CIELCh(ab) not yielding correct result

懵懂的女人 提交于 2020-06-23 14:46:06
问题 I am having a hard time manually converting CIELab to CIELCh with my calculator. According to http://www.easyrgb.com/en/math.php, the following is a neutral language programming code to get from CIELab to CIELCh by going from radians to degrees: var_H = arc_tangent( CIE-b*, CIE-a* ) //Quadrant by signs if ( var_H > 0 ) var_H = ( var_H / PI ) * 180 else var_H = 360 - ( abs( var_H ) / PI ) * 180 CIE-L* = CIE-L* CIE-C* = sqrt( CIE-a* ^ 2 + CIE-b* ^ 2 ) CIE-H° = var_H And on this website, it

Query in image size in android studio

南笙酒味 提交于 2020-06-17 09:10:48
问题 Hello. There is a ball image of 640X480.In the image, as you can see I have specified layout_width as 849px and layout_height as 680 px.I have taken a background colour of blue.As layout_width specified is much more than 640px(width size of image), then why the image's left side and right side is not surrounded with blue background.Image's top and bottom is surrounded with blue background. XML Code: <?xml version="1.0" encoding="utf-8"?> <androidx.constraintlayout.widget.ConstraintLayout

Query in image size in android studio

杀马特。学长 韩版系。学妹 提交于 2020-06-17 09:09:54
问题 Hello. There is a ball image of 640X480.In the image, as you can see I have specified layout_width as 849px and layout_height as 680 px.I have taken a background colour of blue.As layout_width specified is much more than 640px(width size of image), then why the image's left side and right side is not surrounded with blue background.Image's top and bottom is surrounded with blue background. XML Code: <?xml version="1.0" encoding="utf-8"?> <androidx.constraintlayout.widget.ConstraintLayout

pixel.gif, why do people use it?

让人想犯罪 __ 提交于 2020-05-27 03:58:43
问题 Just a simple question, why is pixel.gif usefull? And why should you use it or why not? 回答1: Pixel gifs (often called shim.gif) were used in older web designs (i.e. older than, say, 5 years ago) to provide a space in page or table layouts where a better understanding of robust CSS was lacking or if browser differences (typically between IE and Netscape) made life too complicated. They should be considered a relic of the past and would not be seen in a professional CSS layout in today's web

pixel.gif, why do people use it?

最后都变了- 提交于 2020-05-27 03:58:08
问题 Just a simple question, why is pixel.gif usefull? And why should you use it or why not? 回答1: Pixel gifs (often called shim.gif) were used in older web designs (i.e. older than, say, 5 years ago) to provide a space in page or table layouts where a better understanding of robust CSS was lacking or if browser differences (typically between IE and Netscape) made life too complicated. They should be considered a relic of the past and would not be seen in a professional CSS layout in today's web

Mac OS Cocoa: Draw a simple pixel on a canvas

こ雲淡風輕ζ 提交于 2020-05-09 19:11:31
问题 I wish I would find an answer for this. I have searched and searched and couldn't the right answer. Here is my situation: In a Mac OS Cocoa Application, I want to draw a pixel (actually a few pixels) onto a dedicated area on my application window. I figured, it would be nicer to have a NSImageView placed there (I did so with IB and connected the outlet to my app delegate) and draw on that instead of my NSWindow . How in the world can I do that? Mac OS seems to offer NSBezierPath as the most