Fast pixel drawing library
问题 My application produces an "animation" in a per-pixel manner, so i need to efficiently draw them. I've tried different strategies/libraries with unsatisfactory results especially at higher resolutions. Here's what I've tried: SDL : ok, but slow; OpenGL : inefficient pixel operations; xlib : better, but still too slow; svgalib , directfb , (other frame buffer implementations): they seem perfect but definitely too tricky to setup for the end user. (NOTE: I'm maybe wrong about these assertions,