Three.js picking is not working correctly with custom geometry
问题 I have a problem with picking implementation. I found a number of different examples doing what I want, but I really cannot make it work as it should. I mainly followed this example Basically, I have some meshes in my scene and, double clicking any of them, I'd like to change the color of the chosen one. In the scene there are 3 small cubes that are always selected and some more complex meshes that often aren't. I'd like to know if anybody can help me figuring why, if the cubes can be