physx

Physx - linking problem with come functions (__imp_PxCreateBasePhysics referenced in function…)

会有一股神秘感。 提交于 2020-03-24 06:27:08
问题 I'm trying to implement PhysX into my game engine, but I have got some weird problems with linking the PhysX library. It always fails no matter what I do, but snippets from Nvidia works like a charm. I will try to describe what I did and I hope someone will find what I'm missing. First of all, I downloaded PhysX 4.1 from Github. Then I changed buildtools settings to those: <?xml version="1.0" encoding="utf-8"?> <preset name="vc15win64" comment="VC15 Win64 PhysX general settings"> <platform

Access violation on std::function assignement using lambdas

Deadly 提交于 2020-01-17 03:55:07
问题 Hy everyone, here again. Continuing the code from my previous question : Is this a bad hack? memcpy with virtual classes I corrected that, using the Clone approach as suggested, but I'm having an error that also happened before I tried the memcpy thing(read question above). What I'm trying to do is to create a lambda that captures the current script and executes it, and then pass and store that lambda in an object ( Trigger*), in the member InternalCallback. I get an access violation error on

How does Unity3D use PhysX without requiring the PhysX runtime?

偶尔善良 提交于 2019-12-08 03:08:20
问题 When I looked at using PhysX, one had to install a runtime a bit like installing .NET. However I note Unity3D employs PhysX and Unity3D plugin installation is fairly simple and doesn't appear to add 3rd-party components. How is this possible? 回答1: As a partner, they presumably would have access to special builds or even source code for PhysX, allowing Unity to link in or bundle with PhysX directly. Just because a core technology is distributed one way (say the end-user run-time or nVidia

Unity3D, “knocked away” type light object?

自古美人都是妖i 提交于 2019-12-07 22:19:30
问题 In a Unity scene, imagine a large sliding object (perhaps a "shipping container" or a "sofa" sliding along for some reason) in the way there are a number of 2m tall light wooden sticks lightly stuck in the ground. in real life, the sticks would stand there (to begin with, this is annoyingly hard to achieve in PhysX actually), and when the large object hit them, the large object would be totally unaffected the sticks would be knocked away briskly, probably bounce off the ground once or twice