Unity3d WIfi direct (P2P) android support
问题 I am trying to figure out how to make game which will work only locally using Wifi Direct without any internet access. The concept is very simple. It will be some kind of presentation so I need to have one master/host device and other connected devices will be slaves/clients . When I press button on master/host than should be changed only one value (string or int) in all slaves/clients devices. With support of 20-40 connected devices in same time. I have Tried: UNet - it works only if it is