operator-keyword

C++ Template operator overload

亡梦爱人 提交于 2019-12-06 04:46:09
I'm writing a template matrix class, and I am a bit confused as to how overloading the * operator would work. I would want to overload something like this (omitting irrelevant code): template<typename T>class Matrix4t { friend vector3 operator*(const vector3 &inputV3, const matrix4t &inputM4t); template <typename scalarT> friend scalarT operator*(const scalarT &inputSclT, const matrix4t &inputM4t); public: const matrix4t operator*(const matrix4t) vector3 operator*(const vector3 &inputV3); template <typename scalarT> const matrix4t operator*(const scalarT&); } Assuming correct definitions for

new operator in function parameter

丶灬走出姿态 提交于 2019-12-06 03:47:04
I have a function and that function takes in a class pointer. the problem is that I call the class pointer like this. Function (new ChildClass); the function looks something like this void Function (BaseClass *instance) { childClassInstance = instance; } the reason why I call it with the new keyword is because I need it outside my function. What I wanted to know was. When I'm ready to delete instance. How would I go about it? Since it's in the function parameter, how would I go about calling it in order to delete it? or how would I be able to access it's location in memory to be able to delete

Angular 2: what differences between comparison operators == and === in ngIf directive

末鹿安然 提交于 2019-12-06 02:39:08
问题 I don't understand why these two operators exist. In case of boolean comparison both == and === seem to work, but in case of enum comparison only '==' works: <div class="interventionGroup"> <div class="interventionGroupHeader transition_1s" (click)="onClickHeader()"> {{GroupName}} <div *ngIf="expanded == true" class="expand-icon"><i class="material-icons">expand_less</i></div> <!-- WORKS --> <div *ngIf="expanded === false" class="expand-icon"><i class="material-icons expand-icon">expand_more<

Powershell: Call operator (&) with escape param (--%) not working with non-static args

余生长醉 提交于 2019-12-06 01:24:45
问题 My Powershell script needs to invoke an EXE with a very complicated set of arguments. I'm using Powershell 3.0, and must stick with that version. Alas, even the "magic" escaping operator ( --% ) isn't helping me. For example, using the Call operator, consider this: & other.exe --% action /mode fast /path:"location with spaces" /fancyparam { /dothis /dothat:"arg with spaces" } /verbose Now, if it were that simple, my script could easily work fine. But it isn't that simple. The arguments for

Inline member operators vs inline operators C++

依然范特西╮ 提交于 2019-12-06 01:24:07
If I have two structs: struct A { float x, y; inline A operator*(A b) { A out; out.x = x * b.x; out.y = y * b.y; return out; } } And an equivalent struct struct B { float x, y; } inline B operator*(B a, B b) { B out; out.x = a.x * b.x; out.y = a.y * b.y; return out; } Would you know of any reason for B's operator* to compile any differently, or run any slower or faster than A's operator* (the actual actions that go on inside the functions should be irrelevant)? What I mean is... would declaring the inline operator as a member, vs not as a member, have any generic effect on the speed of the

how to define a custom subscripting array operator which makes array elements “spring into existence” if necessary

不羁岁月 提交于 2019-12-05 20:46:16
was it possible to add operator func to Swift class subscript method var x = ["dkfkd", "dkff"] x[2] ??= "mmmm" // equal to x[2] = x[2] ?? "mmmm" This isn’t related to the subscript operator, but more a question of how to define a ??= operator. Which you can do, but it might not work quite the way you expect. Here’s a possible implementation: // first define the ??= operator infix operator ??= { } // then some pretty standard logic for an assignment // version of ?? func ??=<T>(inout lhs: T?, rhs: T) { lhs = lhs ?? rhs } This compiles, and works as you might be expecting: var i: Int? = 1 i ??=

Does implicit operator have higher priority over ToString() method? [duplicate]

我的未来我决定 提交于 2019-12-05 12:20:23
This question already has an answer here : Order of implicit conversions in c# (1 answer) Closed 12 months ago . Consider the following code: public class Test { public static implicit operator int(Test t) { return 42; } public override string ToString() { return "Test here!"; } } var test = new Test(); Console.WriteLine(test); // 42 Console.WriteLine((Test)test); // 42 Console.WriteLine((int)test); // 42 Console.WriteLine(test.ToString()); // "Test here!" Why in the first three cases we have answer 42 even if we explicitly cast to Test ? Does implicit operator have higher priority over

ternary operator without else in C

非 Y 不嫁゛ 提交于 2019-12-05 08:41:44
问题 I want to use ternary operator without else in C. How do I do it. (a)? b: nothing; something like this. What do I use in nothing part? 回答1: If you are using a ternary operator like that, presumably it could be replaced by: if (a) { b; } which is much, much better. (The intent is clearer, so the code is easier to read, and there will be no performance loss.) However, if you are using the ternary operator as an expression, i.e. printf("%d cat%s", number_of_cats, number_of_cats != 1 ? "s" :

Relation between grammar and operator associativity

倖福魔咒の 提交于 2019-12-05 06:26:57
Some compiler books / articles / papers talk about design of a grammar and the relation of its operator's associativity. I'm a big fan of top-down, especially recursive descent, parsers and so far most (if not all) compilers I've written use the following expression grammar: Expr ::= Term { ( "+" | "-" ) Term } Term ::= Factor { ( "*" | "/" ) Factor } Factor ::= INTEGER | "(" Expr ")" which is an EBNF representation of this BNF: Expr ::= Term Expr' Expr' ::= ( "+" | "-" ) Term Expr' | ε Term ::= Factor Term' Term' ::= ( "*" | "/" ) Factor Term' | ε Factor = INTEGER | "(" Expr ")" According to

operator overloading for __truediv__ in python

血红的双手。 提交于 2019-12-05 05:57:36
I am trying to implement overloading for division operator in python. class Fraction: def __init__(self,top,bottom): def gcd(m, n): while m % n != 0: old_m = m old_n = n m = old_n n = old_m % old_n return n common = gcd(top,bottom) self.num = top/common self.den = bottom/common def __str__ (self): return str(self.num) + "/" + str(self.den) def get_num(self): return self.num def get_den(self): return self.den def __add__(self, other_fraction): new_num = self.num * other_fraction.den + self.den * other_fraction.num new_den = self.den * other_fraction.den return Fraction(new_num, new_den) def _