opentk pitch rotation deforms the shape
问题 I'm using opentk in c# to render a 3d surface and rotate it. The yaw works fine, but the pitch rotation (tilting the object towards the camera) causes the surface to deform. The image on the left is what I'm rendering which is deformed and the one one the right is correct. Note that when the pitch is zero, it looks perfectly fine. Here is the gist of my code: private void glControl1_Paint(object sender, PaintEventArgs e) { GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask