Rendering multiple textures at different points on screen without using point sprites
问题 I'm building an ios drawing app and am having a hard time how to draw paint textures on the screen at different points. Most tutorials online refer to rendering a single texture of a certain size on screen. However, what I'm looking for is to provide an array of 2d vertices at which to draw the paint texture that is computed based on where the user touches on the screen. I was using point sprites which didn't require me to specify the texture coordinates and hte primitive object used to draw