openears

Speech recognition using Openears framework?

拈花ヽ惹草 提交于 2020-01-03 02:48:26
问题 Operears: The speech recognition(Speech to text) framework for iPhone(iOS Devices), I have installed openears demo app on my iPhone device, It works well but only for a list of words like GO, CHANGE, MODEL. Can we make speech recognition more generic for a real time speech recognition, that is, not limited to few words. It should be generic. Openears: http://www.politepix.com/openears/ 回答1: You have to use new Language Model instead of their default one. The language model is the vocabulary

Text to speech conversion

痴心易碎 提交于 2019-12-21 03:01:08
问题 I am using OpenEars in my app for speech to text conversion, but now the situation demands that I convert my text to speech. Can I do this using OpenEars only? Has anyone tried this? If so, please guide me on how to do this. Any help will be appreciated. 回答1: Yes it is possible through open ears. You can look at the sample project provided in the Openears itself with the help of FliteController. There is method called say. e.g. -(void)viewDidLoad { [super viewDidLoad]; // This is how to use

French speech recognition on iOS

半腔热情 提交于 2019-12-12 10:14:40
问题 I'm trying to develop an iOS app using speech-recognition for french language, but have been unsuccessful until now. I tried using the openEars framework, which worked great for english language, but doesn't support french. I used some info from this link. If anyone know a solution it would be awesome. Thanks 回答1: Openers is using English Acoustic and Language Models by default. So it works well with english, but doesn't support french. You can download French Acoustic and Language Models

Xamarin OpenEars Native Binding Not working on Device but works on Simulator

ぃ、小莉子 提交于 2019-12-08 12:26:53
问题 I have been working on using OpenEars v2.03 iOS framework project in xamarin iOS Binding project. Let me explain what i did so far,.I'm new to XCode, Xamarin and all this Binding things. This gonna be a big questions, so hold your breath… 1) Build the OpenEars framework project in Xcode for Simulator. Copied the “OpenEars” file from Framework/OpenEars.framework/Versions/Current/ and renamed to “ libOpenEars-i386.a ” Likewise build the same library for iPhone 4s Device by connecting the device

French speech recognition on iOS

a 夏天 提交于 2019-12-08 02:47:26
I'm trying to develop an iOS app using speech-recognition for french language, but have been unsuccessful until now. I tried using the openEars framework, which worked great for english language, but doesn't support french. I used some info from this link . If anyone know a solution it would be awesome. Thanks Openers is using English Acoustic and Language Models by default. So it works well with english, but doesn't support french. You can download French Acoustic and Language Models from CMU Sphinx website Some good French Acoustic and Language Models are available here Download & Change

Removing a weird file from git repository on mac

点点圈 提交于 2019-12-06 06:24:55
问题 I recently tried adding the OpenEars framework to my xcode project, and when I tried to commit my project to the repository I get the following error: error: pathspec '"Framework/Icon\r"' did not match any file(s) known to git. I have tried to find this file using the navigation tree within xcode but it doesn't exist. There is a physical file on the disk which was 0 bytes (this is most likely the problem), and I tried removing this with no affect. I tried to navigate to the file using

Text to speech conversion

谁都会走 提交于 2019-12-03 09:11:36
I am using OpenEars in my app for speech to text conversion, but now the situation demands that I convert my text to speech. Can I do this using OpenEars only? Has anyone tried this? If so, please guide me on how to do this. Any help will be appreciated. Yes it is possible through open ears. You can look at the sample project provided in the Openears itself with the help of FliteController. There is method called say. e.g. -(void)viewDidLoad { [super viewDidLoad]; // This is how to use an available instance of FliteController. [fliteController say:@"Welcome to OpenEars."]; } Hope it helps. In

How can I adjust OpenEars wrong recognition

无人久伴 提交于 2019-12-02 02:52:14
问题 I used the OpenEars for my app.just recognize "a" to "z" in the alphabet. But it had a bad recognition in recognize alphabet than word. So, how can i use my sound model to improve the recognition of OpenEars. And how can I use OpenEars to recognize some special sound. for example. I give OpenEars a dog sound and I want it to give me back "dog" 回答1: So this is a two part question which might be better to the community split up. OpenEars from what I understand is best served as using words in

How can I adjust OpenEars wrong recognition

眉间皱痕 提交于 2019-12-01 23:19:49
I used the OpenEars for my app.just recognize "a" to "z" in the alphabet. But it had a bad recognition in recognize alphabet than word. So, how can i use my sound model to improve the recognition of OpenEars. And how can I use OpenEars to recognize some special sound. for example. I give OpenEars a dog sound and I want it to give me back "dog" So this is a two part question which might be better to the community split up. OpenEars from what I understand is best served as using words in the dictionary. If you want it to recognize alphabet letters I would try and use the phonetic spelling of

Large vocabulary speech recognition in iPhone without internet?

余生长醉 提交于 2019-11-30 16:20:15
I used Openears which needs dictionary. It is usefull when we mention the word in dictionary. I wanted to convert all words we speak. So I used Nuance’s speech to recognition dragaon SDK. But it communicates with webserver. I want to avoid server communication because of security concerns. Is it possible to convert speech to text for all words we speak as it is in windows mobile without communicating server only in offline mode? Speech recognition with unlimited vocabulary requires very big computational and memory resources (gigabytes of memory) and thus it's very hard to do that in iPhone on