Unity Final VR IK (Asset) lock person in sitting position
Currently I am working on a game for people with accessibility restrictions. I am having the issue of locking the player model in a sitting position. If the user does not center themselves in the room the player model will be pulled to a certain direction. I would like to lock the player model in a seat and only allow for arm movements and head rotations, no leaning or moving in the game using the HMD. Since I am using the Final VR IK asset I have tried using their demo for sitting position in VR and cannot get the player to stay seated naturally. I am not sure how to program this or set