Opengl Unsynchronized/Non-blocking Map
问题 I just found the following OpenGL specification for ARB_map_buffer_range. I'm wondering if it is possible to do non-blocking map calls using this extension? Currently in my application im rendering to an FBO which I then map to a host PBO buffer. glMapBuffer(target_, GL_READ_ONLY); However, the problem with this is that it blocks the rendering thread while transferring the data. I could reduce this issue by pipelining the rendering, but latency is a big issue in my application. My question is