neon

Android ARMv6/v7 and VFP/NEON

时光毁灭记忆、已成空白 提交于 2019-12-03 04:22:56
问题 I would like to understand more the CPU used on Android phones. The reason is that we are building the C library which has the certain CPU/math processor architecture flags we can set. So far we have found that all Android devices CPUs are ARM design and are either ARMv6 (older devices, low ends, Huawei, ZTE, small SE) or ARMv7 (Honeycomb tablets and all more expensive devices, almost all with resolution WVGA and higher)I have checked ~20 devices and all have processor of that type. Is that

Common SIMD techniques

萝らか妹 提交于 2019-12-03 02:48:26
问题 Where can I find information about common SIMD tricks? I have an instruction set and know, how to write non-tricky SIMD code, but I know, SIMD now is much more powerful. It can hold complex conditional branchless code. For example ( ARMv6 ), the following sequence of instructions sets each byte of Rd equal to the unsigned minimum of the corresponding bytes of Ra and Rb: USUB8 Rd, Ra, Rb SEL Rd, Rb, Ra Links to tutorials / uncommon SIMD techniques are good too :) ARMv6 is the most interesting

Cortex A9 NEON vs VFP usage confusion

南笙酒味 提交于 2019-12-03 02:46:29
问题 I'm trying to build a library for a Cortex A9 ARM processor(an OMAP4 to be more specific) and I'm in a little bit of confusion regarding which\when to use NEON vs VFP in the context of floating point operations and SIMD. To be noted that I know the difference between the 2 hardware coprocessor units(as also outlined here on SO), I just have some misunderstanding regarding their proper usage. Related to this I'm using the following compilation flags: GCC -O3 -mcpu=cortex-a9 -mfpu=neon -mfloat

How to use the multiply and accumulate intrinsics in ARM Cortex-a8?

僤鯓⒐⒋嵵緔 提交于 2019-12-03 02:21:03
how to use the Multiply-Accumulate intrinsics provided by GCC? float32x4_t vmlaq_f32 (float32x4_t , float32x4_t , float32x4_t); Can anyone explain what three parameters I have to pass to this function. I mean the Source and destination registers and what the function returns? Help!!! Simply said the vmla instruction does the following: struct { float val[4]; } float32x4_t float32x4_t vmla (float32x4_t a, float32x4_t b, float32x4_t c) { float32x4 result; for (int i=0; i<4; i++) { result.val[i] = b.val[i]*c.val[i]+a.val[i]; } return result; } And all this compiles into a singe assembler

iPhone detecting processor model / NEON support

天大地大妈咪最大 提交于 2019-12-02 22:26:39
I'm looking for a way to differentiate at runtime between devices equipped with the new ARM processor (such as iPhone 3GS and some iPods 3G) and devices equipped with the old ARM processors. I know I can use uname() to determine the device model, but as only some of the iPod touches 3G received a boost in their ARM processor, this isn't enough. Therefore, I'm looking for one of these: A way of detecting processor model - I suppose there's none. A way of determining whether ARM neon instructions are supported - from this I could derive an answer. A way of determining the devices total storage

what is the fastest FFT library for iOS/Android ARM devices? [closed]

女生的网名这么多〃 提交于 2019-12-02 18:44:17
What is the fastest FFT library for iOS/Android ARM devices? And what library to people typically use on iOS/Android platforms? I'm guessing vDSP is the library most frequently used on iOS. EDIT: my code is at http://anthonix.com/ffts and uses the BSD license. It runs on Android and iOS, and it is faster than libav, FFTW and vDSP. EDIT2: if anyone can provide access to a POWER7 machine (or other machines) please email me. It would be much appreciated. Cheers, Here is a page benchmarking different fft algorithms on ARM: http://pmeerw.dyndns.org/blog/programming/neon3.html From that page the

Android ARMv6/v7 and VFP/NEON

99封情书 提交于 2019-12-02 18:41:28
I would like to understand more the CPU used on Android phones. The reason is that we are building the C library which has the certain CPU/math processor architecture flags we can set. So far we have found that all Android devices CPUs are ARM design and are either ARMv6 (older devices, low ends, Huawei, ZTE, small SE) or ARMv7 (Honeycomb tablets and all more expensive devices, almost all with resolution WVGA and higher)I have checked ~20 devices and all have processor of that type. Is that correct? Are there some others? Now when it comes to the multimedia and mathematical operations I think

Common SIMD techniques

好久不见. 提交于 2019-12-02 16:22:27
Where can I find information about common SIMD tricks? I have an instruction set and know, how to write non-tricky SIMD code, but I know, SIMD now is much more powerful. It can hold complex conditional branchless code. For example ( ARMv6 ), the following sequence of instructions sets each byte of Rd equal to the unsigned minimum of the corresponding bytes of Ra and Rb: USUB8 Rd, Ra, Rb SEL Rd, Rb, Ra Links to tutorials / uncommon SIMD techniques are good too :) ARMv6 is the most interesting for me, but x86 (SSE,...)/ Neon (in ARMv7)/others are good too. One of the best SIMD resources ever was

Cortex A9 NEON vs VFP usage confusion

£可爱£侵袭症+ 提交于 2019-12-02 16:21:27
I'm trying to build a library for a Cortex A9 ARM processor(an OMAP4 to be more specific) and I'm in a little bit of confusion regarding which\when to use NEON vs VFP in the context of floating point operations and SIMD. To be noted that I know the difference between the 2 hardware coprocessor units(as also outlined here on SO ), I just have some misunderstanding regarding their proper usage. Related to this I'm using the following compilation flags: GCC -O3 -mcpu=cortex-a9 -mfpu=neon -mfloat-abi=softfp -O3 -mcpu=cortex-a9 -mfpu=vfpv3 -mfloat-abi=softfp ARMCC --cpu=Cortex-A9 --apcs=/softfp -

Checksum code implementation for Neon in Intrinsics

半腔热情 提交于 2019-12-02 11:14:10
问题 I'm trying to implement the checksum computation code(2's complement addition) for NEON, using intrinsic. The current checksum computation is being carried out on ARM. My implementation fetches 128-bits at once from the memory into NEON registers and does SIMD (addition), and result is folded to a 16-bit number from a 128-bit number. Everything looks to be working fine, but my NEON implementation is consuming more time that of the ARM version. ARM version takes: 0.860000 s NEON version takes: