multiplayer

Problem using PUN2 for a VR multiplayer experience in Unity 3D

你说的曾经没有我的故事 提交于 2020-03-05 07:34:11
问题 I'm trying to create a simple VR demo where two users can connect to a room a manipulate objects on a table. I'm currently following this tutorial. I have followed it step-by-step: Duplicated LocalAvatar and RemoteAvatar prefabs and moved them to Resources Created the script PhotonAvatarView Script Attached and configured PhotonAvarView and PhotonView to both prefabs The problem is that I get stuck at the " Instantiate Avatars " section, specifically at the section: The following code can be

Google-Play-Services: Creating custom waiting room UI

不羁的心 提交于 2020-02-14 13:24:02
问题 I am about to implement a real-time-multiplayer for my android application with the google play games services and got some problems to listen to room updates. Iam not that experienced, so please forgive the possible understanding problems. My intention is that I need to get informed, if anybody has joined my recently created room or created another room himself with the same variant as my room. I have tried to listen on the RoomStatusUpdateListener, but after I created a room, this listener

Google-Play-Services: Creating custom waiting room UI

只愿长相守 提交于 2020-02-14 13:23:09
问题 I am about to implement a real-time-multiplayer for my android application with the google play games services and got some problems to listen to room updates. Iam not that experienced, so please forgive the possible understanding problems. My intention is that I need to get informed, if anybody has joined my recently created room or created another room himself with the same variant as my room. I have tried to listen on the RoomStatusUpdateListener, but after I created a room, this listener

Google-Play-Services: Creating custom waiting room UI

故事扮演 提交于 2020-02-14 13:22:50
问题 I am about to implement a real-time-multiplayer for my android application with the google play games services and got some problems to listen to room updates. Iam not that experienced, so please forgive the possible understanding problems. My intention is that I need to get informed, if anybody has joined my recently created room or created another room himself with the same variant as my room. I have tried to listen on the RoomStatusUpdateListener, but after I created a room, this listener

PUN Changes affect local players only, not other clients

佐手、 提交于 2020-02-08 10:01:43
问题 I've been having some issues with how other clients behave in a player's game. Basically, if there's a change that affects every client, it will work. However, it will only show up correctly on the local player's screen. Other players (as they appear on a client's screen) remain unchanged. For example, let's say I have a boolean called "test" set to false. Every player in the room at the same time is meant to turn this boolean to true. Each player's own character gets "test" set to true, but

Google play services, sign in succeeded but error oncreateroom

ぃ、小莉子 提交于 2020-01-24 19:20:11
问题 I am trying google play services samples specifically ButtonClicker2000. The sign in process is ok from the logcat also, but I have another error: 06-01 22:43:15.478: D/ButtonClicker2000(1565): Sign-in succeeded. 06-01 22:43:19.290: D/ButtonClicker2000(1565): onRoomCreated(6, null) 06-01 22:43:19.290: E/ButtonClicker2000(1565): *** Error: onRoomCreated, status 6 I don't know what it can be. Browsing the constants page error 6 is: STATUS_NETWORK_ERROR_OPERATION_FAILED. This is a strange error

Google play services, sign in succeeded but error oncreateroom

倾然丶 夕夏残阳落幕 提交于 2020-01-24 19:20:08
问题 I am trying google play services samples specifically ButtonClicker2000. The sign in process is ok from the logcat also, but I have another error: 06-01 22:43:15.478: D/ButtonClicker2000(1565): Sign-in succeeded. 06-01 22:43:19.290: D/ButtonClicker2000(1565): onRoomCreated(6, null) 06-01 22:43:19.290: E/ButtonClicker2000(1565): *** Error: onRoomCreated, status 6 I don't know what it can be. Browsing the constants page error 6 is: STATUS_NETWORK_ERROR_OPERATION_FAILED. This is a strange error

How can I make an online 2 player game in Cocos2d X? [closed]

不羁岁月 提交于 2020-01-17 23:08:15
问题 It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center. Closed 7 years ago . I've made a platform game like Megaman and want people to be able to connect with eachother to play it together. It must work on Android and Iphone. I'm using Cocos2d X so it's hard to find good information that

How can I make an online 2 player game in Cocos2d X? [closed]

不打扰是莪最后的温柔 提交于 2020-01-17 23:06:27
问题 It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center. Closed 7 years ago . I've made a platform game like Megaman and want people to be able to connect with eachother to play it together. It must work on Android and Iphone. I'm using Cocos2d X so it's hard to find good information that

Smooth MultiPlayer movement

核能气质少年 提交于 2020-01-13 10:46:06
问题 i am developing a multiplayer roleplaying game, (No, its not a mmorpg. ;) My current setup is like this. Client tells the server "I want to move forward"/"I want to move backwards", the server then updates your entity, and informs all clients in the area about the change. The server is also updating each entity every 20ms and sending updates every 100ms to the clients, these updates contains position, velocity, rotation etc. So far so good, however i have nothing in store for smoothing the