move

fabricjs.com stickman: move the lines and affect the related circles

。_饼干妹妹 提交于 2020-01-25 11:18:06
问题 using the stickman example of http://fabricjs.com/, I have been trying to achieve moving the related circles when a line is moved. The code in the example is not well structured, heavy & with errors :), as I can not to move the the related circles symmetrically. If in the //move the other circle part is used next line obj.set({ 'left': (s.calcLinePoints().x1 + _l), 'top': ( -s.calcLinePoints().y1 + _t) }); the difference is in the sign of collected information for y1 and we move some

How can I put a checkBox in the form and not to break the control loop?

这一生的挚爱 提交于 2020-01-25 07:54:26
问题 I have been working on a little game and I encountered with this problem and I can't figure out how to solve it. Everything worked fine until I put a checkBox on the form. How can I reach that to use the checkBox and the control at the same time and not to break the control loop with the checkBox. Here is my code: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading

Moving value out of function by dereferencing a reference [duplicate]

家住魔仙堡 提交于 2020-01-25 06:52:11
问题 This question already has answers here : Why is it legal to borrow a temporary? (3 answers) Why can I return a reference to a local literal but not a variable? (1 answer) Cannot move out of borrowed content / cannot move out of behind a shared reference (1 answer) Closed last month . Given this code: struct SimpleFoo {} fn create_simplefoo() -> SimpleFoo { let foo: &SimpleFoo = &SimpleFoo {}; *foo } pub fn main() { let foo = create_simplefoo(); } I get error[E0507]: cannot move out of `*foo`

c++ Moving a Window with out changing its size

别等时光非礼了梦想. 提交于 2020-01-24 12:54:26
问题 RECT rec; ::GetClientRect(hWnd, &rec); int windowWidth = rec.right - rec.left, windowHeight = rec.bottom - rec.top; ::printToDebugWindow(windowWidth,windowHeight); //prints 2 numbers MoveWindow(hWnd,100,100,windowWidth,windowHeight,FALSE); The problem is that the windowWidth and windowHeight are changing for some reason. MoveWindow seems to be changing the windows dimensions. and setting repaint to TRUE changes nothing. outPut: x: 560, y: 178 x: 544, y: 140 x: 528, y: 102 x: 512, y: 64 x: 496

Show / Hide Image in Swift

生来就可爱ヽ(ⅴ<●) 提交于 2020-01-23 12:26:26
问题 how to show or hide a image in Swift by taping on a Button? For example: i have ImageA and ImageB and one Button which i want to use to move ImageA to ImageB and back to ImageA and so on.. It works perfect to move from ImageA to ImageB, but how can i move back to ImageA? My code is: import UIKit class ViewController: UIViewController { @IBOutlet weak var Bild1: UIImageView! @IBOutlet weak var Bild2: UIImageView! @IBAction func pressedButton(sender: AnyObject) { Bild1.hidden = true Bild2

alpha-belta 剪枝实现棋类AI ——Tic-Tac-Toe

纵然是瞬间 提交于 2020-01-23 01:25:49
文章目录 定义抽象类 棋子 Piece、棋盘 Board 继承抽象类 AI 算法 minimax alpha-beta 剪枝 基于 ab剪枝 寻找最优策略 来一局! python 版本 3.7 喔! 定义抽象类 棋子 Piece、棋盘 Board from __future__ import annotations from typing import NewType , List from abc import ABC , abstractmethod Move = NewType ( 'Move' , int ) class Piece : @ property def opposite ( self ) - > Piece : raise NotImplementedError ( "Should be implemented by subclasses." ) class Board ( ABC ) : @ property @abstractmethod def turn ( self ) - > Piece : . . . @abstractmethod def move ( self , location : Move ) - > Board : . . . @ property @abstractmethod def legal_moves ( self ) - >

Why will my image not move?

狂风中的少年 提交于 2020-01-22 03:42:29
问题 I am making a 2d top-down game where the player controls a cat. To do this, the person uses the WASD keys to move. I have Form1, GameManager, Cat, and Moveable classes. Form1 sends GameManager the cat imagelist and e.graphics (for the picturebox). GameManager has a timer and each tick checks to see if the cat has moved. Cat handles the move logic. When I run the program, the cat sprite shows up at its initial position, but does not move upon pressing a key. I can't figure out my issue, could

CSS - Keep text under an image

妖精的绣舞 提交于 2020-01-22 02:21:25
问题 I'm trying to create a simple gallery of pictures and I was told to use "float: left", but when I do all the text from my footer shoots up to the first image. I've been searching around for about an hour trying to find a fix but I can't find anything. I've tried using margins, border, different aligns and all sorts off different small things but nothing works. Here is the website code: header.php <!DOCTYPE html> <html> <head> <style type="text/css" media="all">@import "./includes/layout.css";

vue+elementui实现多功能table(拖拽、点击、状态变色、动态button、动态隐藏列等)

北战南征 提交于 2020-01-22 01:18:25
vue+elementui实现多功能table(拖拽、点击、状态变色等) < template > < div class = "form_table" > < div class = "w-table" : class = "{'w-table_moving': dragState.dragging}" > < el - table stripe : ref : header - cell - style = "{background:'#eef1f6',color:'#606266'}" : data = "TableList" : border = "tableOption.border" : height = "tableOption.minHeight" : max - height = "tableOption.maxHeight" : style = "{ width: parseInt(tableOption.width)+'px' }" : header - cell - class - name = "headerCellClassName" @selection - change = "handleSelectionChange" v - loading = "loading" element - loading - text = "加载中..." :

How to calculate look at point to move the camera with the mouse in OpenGL/GLUT?

|▌冷眼眸甩不掉的悲伤 提交于 2020-01-21 05:51:09
问题 This will be confusing for me to explain so please bear with me. I've already implemented most type of movements and rotations in my camera class, everything is working with the keyboard, now I want to implement the mouse. I capture the mouse movement like this: #define SENSITIVITY 25.0f void main(void) { (...) glutPassiveMotionFunc(processPassiveMotion); glutWarpPointer(WINDOW_WIDTH / 2, WINDOW_HEIGHT / 2); glutSetCursor(GLUT_CURSOR_NONE); (...) } void processPassiveMotion(int x, int y) {