Mapkit is using too much CPU in IOS 13
问题 Recently my iOS app starting crashing frequently after some users updated to iOS 13.x (it doesn't exhibit the problem in iOS 12.x) I am using Mapkit to render some MKPolygons and MKPolylines. The MKPolylines get removed and re-added to the MKMapView around 10 times per second (that's because my GPS is giving me new lat/longs at 10Hz). I profiled my app in iOS 12.x and it is using around 15% to 30% of CPU resources (iPad Mini 4). I did the same profiling in iOS 13.1.2 and 13.1.3, and the CPU