metal

High-Quality Rendering – RealityKit vs SceneKit vs Metal

拟墨画扇 提交于 2020-08-21 06:48:26
问题 I'm new to iPhone app developing, though have experience in graphics programming in OpenGL. I'm creating an iPhone app that I intend to display realistic/high-quality renders within AR. Whilst experimenting with these 3 options, I'm still unsure which of them I should go forward with developing my app's framework around: SceneKit, RealityKit and Metal. I've read that SceneKit is built on top of Metal, but I'm not sure whether its worth the time/effort programming any custom shaders as opposed

How to write a sceneKit shader modifier for a dissolve in effect

血红的双手。 提交于 2020-07-28 06:17:28
问题 I'd like to build a dissolve in effect for a Scenekit game. I've been looking into shader modifiers since they seem to be the most light weight and haven't had any luck in replicating this effect: Is it possible to use shader modifiers to create this effect? How would you go about implementing one? 回答1: You can get pretty close to the intended effect with a fragment shader modifier. The basic approach is as follows: Sample from a noise texture If the noise sample is below a certain threshold