lwt

How the LWT- Light Weight Transaction is working when we use IF NOT EXIST?

会有一股神秘感。 提交于 2021-01-28 03:19:39
问题 The question is that, When we use INSERT INTO USERS (login, email, name, login_count) values ('jbellis', 'jbellis@datastax.com', 'Jonathan Ellis', 1) IF NOT EXISTS in IF NOT EXIST exactly which columns are compared together? primary key(partition-key + clustering-key)? or just partition-key? 回答1: Here is a diagram of the 4 phases of LWT: http://www.slideshare.net/doanduyhai/cassandra-introduction-nantesjug/89 The original blog post is here: http://www.datastax.com/dev/blog/lightweight

Cassandra LWT reads

帅比萌擦擦* 提交于 2019-12-10 14:18:18
问题 It's my understanding that LWT inserts are always done with SERIAL consistency level. If true, does that mean that reading a row inserted as LWT, can be safely read with a consistency level of ANY? In other words, I assume an LWT insert is fully consistent, making any subsequent read also fully consistent, regardless of consistency level? 回答1: Your assumption is incorrect due to two reasons. SERIAL only implies QUORUM consistency level for writes There is a possibility that a single LWT will

Ocaml Lwt - some implementations of multiplayer game

此生再无相见时 提交于 2019-12-07 23:15:09
问题 I'm going on to writing a simple implementation of tic-tac-toe server (via telnet). The task - players connect to server and after they send START the server looks for a partner who typed START too, and game begins. A piece of code: let handle_income () = let con = Lwt_unix.accept sock in con >>= fun (cli, addr) -> let player = Lwt.return {state = Sleeping; descriptor = Lwt.return cli} in send_to_client player "Welcome to the server. To start game type in START and press Enter"; player;; let

Ocaml Lwt - some implementations of multiplayer game

南笙酒味 提交于 2019-12-06 10:40:18
I'm going on to writing a simple implementation of tic-tac-toe server (via telnet). The task - players connect to server and after they send START the server looks for a partner who typed START too, and game begins. A piece of code: let handle_income () = let con = Lwt_unix.accept sock in con >>= fun (cli, addr) -> let player = Lwt.return {state = Sleeping; descriptor = Lwt.return cli} in send_to_client player "Welcome to the server. To start game type in START and press Enter"; player;; let rec make_ready player = player >>= fun {state; descriptor} -> send_to_client player "Waiting for start