问题
I'm going on to writing a simple implementation of tic-tac-toe server (via telnet). The task - players connect to server and after they send START the server looks for a partner who typed START too, and game begins. A piece of code:
let handle_income () =
let con = Lwt_unix.accept sock in
con >>= fun (cli, addr) ->
let player = Lwt.return {state = Sleeping; descriptor = Lwt.return cli} in
send_to_client player "Welcome to the server. To start game type in START and press Enter";
player;;
let rec make_ready player =
player >>= fun {state; descriptor} ->
send_to_client player "Waiting for start command";
let answer = read_from_client player in
answer >>= fun str ->
match str with
|"Start" ->
let ready_client = Lwt.return { state = Ready; descriptor = descriptor} in
ready_client
| _ ->
send_to_client player "Unknown command. try again";
make_ready player;;
I'm completely new to Ocaml (Lwt especially). So, will you be so kind as to give to me a piece of advice how to make players' START to look for another player? Should I use list with all-time iteration checking players state, high-level functions which waits for the second player typed START(I'm not sure it's possible), Lwt wakers, Lwt broadcast, creating another a' Lwt wich is Sleep until has 2 Lwt.t players or something? I don't know how to implement that the cleverest way. Thank you much.
回答1:
One possibility:
Have the connect function put each new connection in a Lwt_mvar
.
Have a Lwt.async
thread that loops. On each iteration take two connections from the mvar and spawn a game between them.
来源:https://stackoverflow.com/questions/32160010/ocaml-lwt-some-implementations-of-multiplayer-game