lua

Nginx配置详解

前提是你 提交于 2021-02-11 15:58:24
# nginx进程,一般设置为和cpu核数一样 worker_processes 4 ; # 错误日志存放目录 error_log /data1/logs/ error.log crit; # 运行用户,默认即是nginx,可不设置 user nginx # 进程pid存放位置 pid /application/nginx/ nginx.pid; # Specifies the value for maximum file descriptors that can be opened by this process. # 最大文件打开数(连接),可设置为系统优化后的ulimit -HSn的结果 worker_rlimit_nofile 51200 ; cpu亲和力配置,让不同的进程使用不同的cpu worker_cpu_affinity 0001 0010 0100 1000 0001 00100100 1000 ; # 工作模式及连接数上限 events { use epoll; # epoll是多路复用IO(I/O Multiplexing)中的一种方式,但是仅用于linux2.6以上内核,可以大大提高nginx的性能 worker_connections 1024; # ;单个后台worker process进程的最大并发链接数 } # ###################

【雏鹰计划】开源中国「后端开发实习生」岗位详情

此生再无相见时 提交于 2021-02-11 13:02:12
后端开发实习生——北京 薪资: 150-250元/天 岗位职责: 参与公司DevOps私有云产品前/后端研发工作 参与公司研发云平台建设 职位要求: 全日制统招大学,计算机或相关专业本科大三、研一、研二在读 扎实的计算机基础知识和编程能力,熟悉一门流行的强类型语言(C/C++/Java/Go/JavaScript) 熟悉一门流行的脚本语言(Python/Lua) 具有良好的数据结构、算法基础,熟悉面向对象,面向接口的设计模式 对技术充满热情,工作态度积极,沟通协作能力强 有ACM/信息学竞赛等参赛经历者优先 有个人开源软件作品者优先 联系方式: 联系人:李女士 联系电话: 0755-83170505 邮箱地址:osc- hr@oschina.cn 公司地址: 北京市海淀区信息路甲 9 号奎科大厦 1 层 A 北区 来源: oschina 链接: https://my.oschina.net/u/4163637/blog/4429572

Error when reading a two-dimensional table

允我心安 提交于 2021-02-11 07:12:29
问题 I'm trying to create an infinite game field by connecting the opposite edges of the field. I get the following error: Error: attempting to index field '?' (a nil value) The error is on the line in bold. As far as I understand, the array field does not contain any values when called in function drawField() despite it was filled with zeros in function clearField() . How can I fix the array so it keeps its values outside clearField() ? local black = 0x000000 local white = 0xFFFFFF local field =

Error when reading a two-dimensional table

拥有回忆 提交于 2021-02-11 07:12:24
问题 I'm trying to create an infinite game field by connecting the opposite edges of the field. I get the following error: Error: attempting to index field '?' (a nil value) The error is on the line in bold. As far as I understand, the array field does not contain any values when called in function drawField() despite it was filled with zeros in function clearField() . How can I fix the array so it keeps its values outside clearField() ? local black = 0x000000 local white = 0xFFFFFF local field =

Error when reading a two-dimensional table

大兔子大兔子 提交于 2021-02-11 07:10:47
问题 I'm trying to create an infinite game field by connecting the opposite edges of the field. I get the following error: Error: attempting to index field '?' (a nil value) The error is on the line in bold. As far as I understand, the array field does not contain any values when called in function drawField() despite it was filled with zeros in function clearField() . How can I fix the array so it keeps its values outside clearField() ? local black = 0x000000 local white = 0xFFFFFF local field =

Convert Lua table to C array?

谁说我不能喝 提交于 2021-02-11 01:54:34
问题 What I'm looking for is something like: lua script MY_ARRAY = { 00, 10, 54, 32, 12, 31, 55, 43, 34, 65, 76, 34, 53, 78, 34, 93 } c code lua_Number array[] = lua_getarray("MY_ARRAY"); Is this possible? Is there anything similar to make dealing with lua tables in C easier. 回答1: You can write such function yourself! It shouldn't be too many lines. But it's better to use pointers than arrays, because they can point to any number of elements. The interface could be something like this: lua_Number

Convert Lua table to C array?

笑着哭i 提交于 2021-02-11 01:46:43
问题 What I'm looking for is something like: lua script MY_ARRAY = { 00, 10, 54, 32, 12, 31, 55, 43, 34, 65, 76, 34, 53, 78, 34, 93 } c code lua_Number array[] = lua_getarray("MY_ARRAY"); Is this possible? Is there anything similar to make dealing with lua tables in C easier. 回答1: You can write such function yourself! It shouldn't be too many lines. But it's better to use pointers than arrays, because they can point to any number of elements. The interface could be something like this: lua_Number

Convert Lua table to C array?

大憨熊 提交于 2021-02-11 01:45:06
问题 What I'm looking for is something like: lua script MY_ARRAY = { 00, 10, 54, 32, 12, 31, 55, 43, 34, 65, 76, 34, 53, 78, 34, 93 } c code lua_Number array[] = lua_getarray("MY_ARRAY"); Is this possible? Is there anything similar to make dealing with lua tables in C easier. 回答1: You can write such function yourself! It shouldn't be too many lines. But it's better to use pointers than arrays, because they can point to any number of elements. The interface could be something like this: lua_Number

How do I load data from another lua file?

↘锁芯ラ 提交于 2021-02-10 20:33:46
问题 I have a main lua file app.lua , and in that app I have a button to "load data" in. NOTE: LUA 5.1 not 5.2 The data file is a lua file as well with tables in it. data1 = { {a,b,c}, {1,2,3} } data2 = { {d,e,f} } The goal was to make those tables available to the app anytime I choose to load the file. I tried the example from the lua site function dofile (filename) local f = assert(loadfile(filename)) return f() end but f() is just printing a massive string. I can't seem to access f.data1[1] for

attempt to index local 'def' (a nil value)

杀马特。学长 韩版系。学妹 提交于 2021-02-10 19:59:25
问题 I'm working on a game. At a certain point, I would like to create special GameObject. The special GameObject is called Projectile and is the same as GameObject but has a dx and dy as well as some other functions that only a projectile will have. I am trying to make Projectile extend the GameObject class, but I run into issues when I try to create an instance of Projectile. I've tried different ways of declaring Projectile and shuffling declaration order but can't seem to figure out why I'm