OpenGL normals misunderstanding?
问题 I'm trying to get my lighting to work in OpenGL, using LWJGL as an implementation library. The problem I think I'm having, is that I don't set my normals properly and therefore the lighting doesn't work at certain angles. Here is the code for the cube I'm testing on: glBegin(GL_QUADS); glColor3f(r,g,b); glNormal3f(position.x, position.y, position.z - radius - 0.1f); glVertex3f(position.x + radius, position.y + radius, position.z - radius); glVertex3f(position.x + radius, position.y - radius,