jinput

Jinput Poll Data Never Changes

耗尽温柔 提交于 2020-01-26 04:06:10
问题 I am attempting to create a simple test program to get familiar with the JInput Library for another project. I have tested my controller with the all of the provided test classes and it works as expected. However, when I attempt to poll the controller, all values remain unchanged regardless of my input. Here is the code I am working with: public class ControllerTest { public static void main(String[] args){ //System.out.println("Hello World"); Controller[] ca = ControllerEnvironment

Jinput - Get Mouse Location

二次信任 提交于 2019-12-20 04:16:13
问题 I am attempting to print out the mouse location using Jinput: public static void main(String[] args) { input = new InputManager(); while (true) { for (Mouse mouse : input.getMice()) { mouse.poll(); System.out.println("Mouse X: " + mouse.getX().getPollData()); System.out.println("Mouse Y: " + mouse.getY().getPollData()); System.out.println("---------"); } try { Thread.sleep(100); } catch (Exception e) { // DO NOTHING < BAD } } } Here is my InputManager, which upon initialization scans for all

JInput “no jinput-dx8 in java.library.path” Error

淺唱寂寞╮ 提交于 2019-12-11 08:37:07
问题 Hi I'm trying to make a game in java that gives users the option to a joystick or gamepad to control movement. So I found something called "JInput" that is suppose to make it easy to detect all connected game controllers. The problem is that when I run it in Eclipse I get the following error: "java.lang.UnsatisfiedLinkError: no jinput-dx8 in java.library.path". My code is the following: import net.java.games.input.*; public class ListControllers { public static void main(String[] args) {

Get Dynamic Post Fields/Data via JInput in Joomla

一个人想着一个人 提交于 2019-12-08 08:04:04
问题 Basically as the question describes, I need to get "POST" data in Joomla 2.5/3.xx and I want it through the JInput (the new talk of the town). Now everything is fine and dandy, until my further requirements needs those fields/data to be dynamic, ie. It(the fields) is designed to change depending on circumstances,there's no way for me to know what the fields are gonna be, I know how to do it in core php, but that's not the case with JInput, so thats it, how do I do it... 回答1: Well I know this

Time delay and JInput

淺唱寂寞╮ 提交于 2019-12-06 11:18:32
问题 OK, I don't know how to word this question, but maybe my code will spell out the problem: public class ControllerTest { public static void main(String [] args) { GamePadController rockbandDrum = new GamePadController(); DrumMachine drum = new DrumMachine(); while(true) { try{ rockbandDrum.poll(); if(rockbandDrum.isButtonPressed(1)) //BLUE PAD HhiHat) { drum.playSound("hiHat.wav"); Thread.sleep(50); } if(rockbandDrum.isButtonPressed(2)) //GREEN PAD (Crash) { //Todo: Change to Crash drum

Java Jinput: rescan / reload controllers

不羁的心 提交于 2019-12-06 09:03:41
问题 I am using java jinput library to read data from joypad, and I have trouble reloading Controllers , I use this to load them: public Controller[] findStickControllers() { ControllerEnvironment ce = ControllerEnvironment.getDefaultEnvironment(); Controller[] cs = ce.getControllers(); System.out.println(cs.length); //test ArrayList<Controller> sel = new ArrayList<>(); for (Controller c: cs) { if(c.getType() == Type.STICK) { sel.add(c); } } return sel.toArray(new Controller[]{}); } This works

Java Jinput: rescan / reload controllers

早过忘川 提交于 2019-12-04 12:43:37
I am using java jinput library to read data from joypad, and I have trouble reloading Controllers , I use this to load them: public Controller[] findStickControllers() { ControllerEnvironment ce = ControllerEnvironment.getDefaultEnvironment(); Controller[] cs = ce.getControllers(); System.out.println(cs.length); //test ArrayList<Controller> sel = new ArrayList<>(); for (Controller c: cs) { if(c.getType() == Type.STICK) { sel.add(c); } } return sel.toArray(new Controller[]{}); } This works fine, but if I disconnect my controller, calling this will find it again, and vice versa (connecting it

How can I build and run my gradle project, when it needs binary library files (JInput)?

前提是你 提交于 2019-12-04 07:05:45
问题 I'm trying to use JInput for my project, and the library needs some binaries for my application to run. I've discovered that, the required binaries are inside the library. But still, I get an UnsatisfiedLinkError when doing a gradle run because it cannot find the library binaries. So I guess I need to unpack the library .jar before running the project? How do I use a library that has native binaries in it? Here's my build.gradle plugins { id "java" id "application" } repositories {

How can I build and run my gradle project, when it needs binary library files (JInput)?

馋奶兔 提交于 2019-12-02 10:25:53
I'm trying to use JInput for my project, and the library needs some binaries for my application to run. I've discovered that, the required binaries are inside the library. But still, I get an UnsatisfiedLinkError when doing a gradle run because it cannot find the library binaries. So I guess I need to unpack the library .jar before running the project? How do I use a library that has native binaries in it? Here's my build.gradle plugins { id "java" id "application" } repositories { mavenCentral() } dependencies { // https://mvnrepository.com/artifact/net.java.jinput/jinput compile group: 'net

Jinput - Get Mouse Location

本小妞迷上赌 提交于 2019-12-02 05:11:33
I am attempting to print out the mouse location using Jinput: public static void main(String[] args) { input = new InputManager(); while (true) { for (Mouse mouse : input.getMice()) { mouse.poll(); System.out.println("Mouse X: " + mouse.getX().getPollData()); System.out.println("Mouse Y: " + mouse.getY().getPollData()); System.out.println("---------"); } try { Thread.sleep(100); } catch (Exception e) { // DO NOTHING < BAD } } } Here is my InputManager, which upon initialization scans for all the input devices, and separates all the mice into a separate list: public class InputManager { public