invite

How to invite users to connect to your application using Facebook Application Development interfaces

☆樱花仙子☆ 提交于 2019-12-10 13:47:17
问题 I think that this question already questioned, and probably the answer is here: http://wiki.developers.facebook.com/index.php/Notifications.send but the real problem is that facebook says: Facebook discontinued support for this method March 1, 2010. Calling this method returns error code 3 -- Unknown method. while, I couldn't find any other JS-api for the invitation, anyone know how we can invite users, using the JS api or the .net api? thanks. 回答1: Application-to-user and user-to-user

Error in sending app invitation in ios to facebook friends

☆樱花仙子☆ 提交于 2019-12-10 10:31:57
问题 I am trying to send app invitation to facebook friends but getting the following error app invite error:Error Domain=com.facebook.sdk.core Code=9 "The operation couldn’t be completed. (com.facebook.sdk.core error 9.)" below is my code -(IBAction)buttonTapped:(id)sender { FBSDKAppInviteContent *content = [[FBSDKAppInviteContent alloc] init]; content.appLinkURL = [NSURL URLWithString:@"https://fb.me/115385318808986"]; [FBSDKAppInviteDialog showWithContent:content delegate:self]; } #pragma mark

Inviting selected users to Facebook-Event (via Graph API)

…衆ロ難τιáo~ 提交于 2019-12-08 09:10:50
问题 with help of docs, tutorials and this forum I managed to create an event for the logged in user on his profile or page, as he chooses. I also figured, that for inviting friends I'd have to use events.invite. Since I don't want to invite all of the user's friends but several, I implemented a request, which as a result returns the selected friend's ids. Those I'm using for the events.invite call. I get bool 1 as result (which means, the invitation was sent successfully) but there is no

“Request Dialog” requestCallback when clicking Cancel or Close button

我只是一个虾纸丫 提交于 2019-12-08 06:45:17
问题 I am new into Facebook application development and also newbie about JavaScript and PHP programming. I currently developing a Facebook application but currently stuck with Request Dialog window. When the Request Dialog appears, I choose friends I want and then click "Send Requests", the requestCallback(response) are executed and friends who getting requests are notified as expected. But, If I click "Cancel" or the blue-colored close button, the requestCallback(response) is also executed but

GameCenter Invitation Handler

风流意气都作罢 提交于 2019-12-07 02:37:18
问题 trying to implement a multiplayer. Using the sample from Game Center - Sending and receiving data. Everything seems okay, but in apple documentation there is also said about invitation handler. [GKMatchmaker sharedMatchmaker].inviteHandler = ^(GKInvite *acceptedInvite, NSArray *playersToInvite) { // Insert application-specific code here to clean up any games in progress. if (acceptedInvite) { GKMatchmakerViewController *mmvc = [[[GKMatchmakerViewController alloc] initWithInvite:acceptedInvite

AS3 API: Deleting App Invites

亡梦爱人 提交于 2019-12-06 15:45:31
问题 I'm using the ActionScript-Facebook API for my project. Facebook now leaves it up to us to delete app invites once they are used. In their documentation, they have a JavaScript snippet to do what I need to do: FB.api(requestId, 'delete', function(response) {console.log(response);}); Cool. The AS3 API call is like such: Facebook.api(referID, callback, "POST"); For the life of me, I'm not sure how to work this. I've tried: Facebook.api(referID, function(){trace("callback");}, "delete");

Error in sending app invitation in ios to facebook friends

社会主义新天地 提交于 2019-12-06 14:40:54
I am trying to send app invitation to facebook friends but getting the following error app invite error:Error Domain=com.facebook.sdk.core Code=9 "The operation couldn’t be completed. (com.facebook.sdk.core error 9.)" below is my code -(IBAction)buttonTapped:(id)sender { FBSDKAppInviteContent *content = [[FBSDKAppInviteContent alloc] init]; content.appLinkURL = [NSURL URLWithString:@"https://fb.me/115385318808986"]; [FBSDKAppInviteDialog showWithContent:content delegate:self]; } #pragma mark - FBSDKAppInviteDialogDelegate - (void)appInviteDialog:(FBSDKAppInviteDialog *)appInviteDialog

FB app request points to canvas page instead of page tab

ぐ巨炮叔叔 提交于 2019-12-06 14:13:44
问题 I've created a facebook page app in the new timeline view with the js sdk, and I'm using a fb.ui call to use a multi-friends selector to invite my friends to the app. However, when my friends click on the invite they are taken to a version of my page which does not have a like button. Screenshot of what people see when navigating to the page normally (ignore the facebook logo on the far left top here): http://i.imgur.com/R3S3g.jpg Screenshot of what people see when linked through an invite:

How to send SIP message using Python sockets

泄露秘密 提交于 2019-12-06 06:10:57
I need to send SIP message using Python sockets, I've made that client sends something to server but I'm not able to make that client sends a SIP message INVITE to server #!/usr/bin/python import socket R_IP = '192.168.2.1' R_PORT = 5060 message = 'INVITE sip:user1110000000350@.com SIP/2.0 To: <sip:user4110000000350@whatever.com>\x0d\x0aFrom: sip:user9990000000000@rider.com;tag=R400_BAD_REQUEST;taag=4488.1908442942.0\x0d\x0aP-Served-User: sip:user4110000000350@whatever.com\x0d\x0aCall-ID: 00000000-00001188-71C0873E-0@10.44.40.47\x0d\x0aCSeq: 1 INVITE\x0d\x0aContact: sip:user9990000000000@rider

GameCenter Invitation Handler

南楼画角 提交于 2019-12-05 07:27:47
trying to implement a multiplayer. Using the sample from Game Center - Sending and receiving data . Everything seems okay, but in apple documentation there is also said about invitation handler. [GKMatchmaker sharedMatchmaker].inviteHandler = ^(GKInvite *acceptedInvite, NSArray *playersToInvite) { // Insert application-specific code here to clean up any games in progress. if (acceptedInvite) { GKMatchmakerViewController *mmvc = [[[GKMatchmakerViewController alloc] initWithInvite:acceptedInvite] autorelease]; mmvc.matchmakerDelegate = self; [self presentModalViewController:mmvc animated:YES]; }