interruption

Firebase storage handling network interruptions when download in progress

拥有回忆 提交于 2019-12-17 19:57:48
问题 I am trying to download some files from the firebase storage. It works well when there is stable internet connection. But if the internet connection is lost while downloading the content halfway, it just keeps trying to download the content. How to detect if there are no content being downloaded? I have implemented the onProgessListener of StorageReference . However, I am not sure how to make use of it to detect if there are no progress in the download. new OnProgressListener<FileDownloadTask

Which system calls can return EINTR or EAGAIN error codes? [closed]

若如初见. 提交于 2019-12-13 11:29:52
问题 Closed . This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed 5 years ago . Which of the following system calls can return EINTR or EAGAIN/EWOULDBLOCK? getsockname() chdir() bind() fcntl() listen() setsid() setsockopt() socket() stat() unlink() access() accept() open() usleep() dup2() fork() waitpid() wait() read() write() Some of these system calls

ObjectAL automatic interruption handling error

a 夏天 提交于 2019-12-12 07:52:58
问题 I've been playing with phone calls while (SpriteKit)game running in order to test interruptions. I am using example from ObjectAL documentation called : "Using the OpenAL Objects and OALAudioTrack". So, I let the library to handle this automatically... [OALAudioSession sharedInstance ]. handleInterruptions = YES And it works but partially. For example, with simple setup with 3 sounds I get next error message : OALAudioSession activateAudioSession]: Could not activate audio session after 2

AVAudioSessionInterruptionNotification not triggered when capture device active

为君一笑 提交于 2019-12-07 07:07:21
问题 I'm having a problem with " AVAudioSessionInterruptionNotification " on iOS 7.0.4. I sign up for it on the NSNotificationCenter, and I activate AVAudioSession. Everything works fine, but if a camera is activated, that particular notification is not triggered anymore, neither for the beginning of an interruption, nor for the end of it. I test audio interruptions by receiving cell calls on an iPhone4, and also by making an alarm ring while the app is running. I also tried using the notification

idt_table undefined! warning when compiling kernel module

女生的网名这么多〃 提交于 2019-12-06 13:17:21
问题 I'm trying to use gate_desc *idt_table in a kernel module. The set_trap_gate() function defined in desc.h uses this pointer. In desc.h is also a definition : extern gate_desc idt_table[] . I tried different things: use idt_table in my module without definition or affectation affect idt_table with my (valid) idt_table address I get either an id_table undefined warning during compilation or incomplete type for idt_table . creating a new var named for instance gate_desc *it = (gate_desc *)@; And

idt_table undefined! warning when compiling kernel module

时光总嘲笑我的痴心妄想 提交于 2019-12-04 17:57:43
I'm trying to use gate_desc *idt_table in a kernel module. The set_trap_gate() function defined in desc.h uses this pointer. In desc.h is also a definition : extern gate_desc idt_table[] . I tried different things: use idt_table in my module without definition or affectation affect idt_table with my (valid) idt_table address I get either an id_table undefined warning during compilation or incomplete type for idt_table . creating a new var named for instance gate_desc *it = (gate_desc *)@; And copy the set_trap_gate , set_gate , write_idt_entry , pack_gate functions from sched.h to my module

Rook movement function not finding interruptions

不问归期 提交于 2019-12-04 06:10:34
问题 I am trying to write a function that checks if the black king is in check by the white rook. The problem occurs when I try to search if there are any pieces in between the rook and the king. void rook_white(piece A[]) // does WR check BK { cout << "Found White Rook "; int k_x; // BK'S x coordinate int k_y; // BK's y coordinate bool check = false; for(int x=0; x<8; x++) { for(int y=0; y<8; y++) { if(A[t_i].field[m_x-x][m_y] == 'k') // Moving Left { k_x=m_x; k_y=m_y; goto al_1; } } } for(int x

ObjectAL automatic interruption handling error

最后都变了- 提交于 2019-12-03 13:06:43
I've been playing with phone calls while (SpriteKit)game running in order to test interruptions. I am using example from ObjectAL documentation called : "Using the OpenAL Objects and OALAudioTrack" . So, I let the library to handle this automatically... [OALAudioSession sharedInstance ]. handleInterruptions = YES And it works but partially. For example, with simple setup with 3 sounds I get next error message : OALAudioSession activateAudioSession]: Could not activate audio session after 2 tries: Error Domain=NSOSStatusErrorDomain Code=561015905 "The operation couldn’t be completed. (OSStatus

App with AVPlayer plays mp4 interrupt iPod music after launched

谁都会走 提交于 2019-12-01 09:18:44
My App plays mp4 using AVPlayer, when my application finish launching, it interrupt the iPod music, although I have set the audio session to allow mix with others in - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { AudioSessionInitialize(NULL, NULL, NULL, NULL); AudioSessionSetActive(true); UInt32 sessionCategory = kAudioSessionCategory_AmbientSound; AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(sessionCategory), &sessionCategory); UInt32 allowMixWithOthers = true; AudioSessionSetProperty(kAudioSessionProperty

How to resume audio after interruption in Swift?

两盒软妹~` 提交于 2019-11-30 15:59:19
问题 I am following instructions here, I've put together this test project to handle interruptions to audio play. Specifically, I'm using the alarm from the default iphone clock app as interruption. It appears that the interruption handler is getting called but is not getting past the let = interruptionType line as " wrong type " showed up twice. import UIKit import AVFoundation class ViewController: UIViewController { var player = AVAudioPlayer() let audioPath = NSBundle.mainBundle()