interface

Private inner module returning private item gives “private type in public interface” error

坚强是说给别人听的谎言 提交于 2021-01-28 09:12:03
问题 In the below example, the module outer has a private type Private and a private inner module inner . inner is able to access Private (because child modules can access their parent's private items , even if they are not parked as public). inner defines a function not_really_public_interface() . While it is marked as public, it is really only available to outer because inner itself is not public. outer.rs struct Private; mod inner { use super::Private; pub fn not_really_public_interface() ->

Why is this TypeScript class implementing the interface not assignable to a generic constraint extending the interface?

时间秒杀一切 提交于 2021-01-28 07:09:14
问题 I'm trying to develop some interfaces for linear algebra functions, because the world needs another linear algebra library. The (possibly bad) idea is to be able to specify Vector or Matrix for some higher level functions and have it just work, as long as the dimensions are correct. I ran into some problems doing this with the Vector interface, but I discovered using this as a type and it resolved my issues (maybe I'm doing a bad thing here). I tried doing this in the Matrix interface, but

CUDD C++ Interface for converting Booleans to BDDs and resulting set of minterms (to cutsets)

。_饼干妹妹 提交于 2021-01-28 05:51:03
问题 I'm working with (https://github.com/ivmai/cudd) with the goal of the following repetitive process: (1) Input : (Coherent, non-decreasing) Boolean function expression top = a_1 a_2 a_3...+ x_1 x_2 x_3... + z_1 z_2 z_3...). The Booleans I'm working with have thousands of vars (ai...zj) and hundreds of terms. (2) Processing : Convert Boolean to a BDD to simplify the calculation of the minterms, or mutually exclusive cut-sets (as we call them in the Reliability world). (3) Output : Take the set

How to declare the default indexed property in C++/CLI interface

浪子不回头ぞ 提交于 2021-01-27 20:31:01
问题 how is it possible to declare the default indexed property in an C++/CLI - Interface. (Please excuse the repeating, full qualified notation with namespaces because I'm just learning C++/CLI and want to be sure that no acciential mixup of language primitives between C++ and C# happens) Code is public interface class ITestWithIndexer { property System::String ^ default[System::Int32]; } Compiler always throws "error C3289: 'default' a trivial property cannot be indexed". Where is my error? PS:

Translating a MethodInfo object obtained from an interface type, to the corresponding MethodInfo object on an implementing type in C#?

本小妞迷上赌 提交于 2021-01-27 17:05:22
问题 The question I have is this: If I have the MethodInfo object, for a method, obtained from an interface type, and I also have the Type object for a class that implements this interface, but it implements the said method with an explicit implementation, how do I correctly obtain the corresponding MethodInfo object for the implementing method in that class? The reason I need to do this is that implementing methods can have some attributes applied to them, and I need to find these through

How to handle click in a nested RecyclerView

末鹿安然 提交于 2021-01-27 10:50:20
问题 Can someone explain the logic on how to handle this matter: I have a fragment that after a WebSocket call inflates 2 Recyclerviews. Child Recyclerview is nested to Parent Recyclerview and the parent adapter calls the child adapter. I want to put an Interface for a click listener which handles the click in the Child Items in the Fragment. Where should I put the interface and which class should implement it? 回答1: What you're trying to do has been done multiple times. There are various

How to handle click in a nested RecyclerView

扶醉桌前 提交于 2021-01-27 10:49:55
问题 Can someone explain the logic on how to handle this matter: I have a fragment that after a WebSocket call inflates 2 Recyclerviews. Child Recyclerview is nested to Parent Recyclerview and the parent adapter calls the child adapter. I want to put an Interface for a click listener which handles the click in the Child Items in the Fragment. Where should I put the interface and which class should implement it? 回答1: What you're trying to do has been done multiple times. There are various

Checking of variable implements interface without compiling

风流意气都作罢 提交于 2021-01-27 09:00:52
问题 I want to know whether a concrete type implements a specefic interface and print it out. I have written an example [0] with a self defined struct (MyPoint) beeing not an interface-type. MyPoint has the function Read as defined in the interface of io.Reader: type MyPoint struct { X, Y int } func (pnt *MyPoint) Read(p []byte) (n int, err error) { return 42, nil } The aim is to get the information that the concrete type p implements the interface io.Writer. Therefore I have written a short main

C++ design for multiple versions of same interface (enumerations / structures in header files)

前提是你 提交于 2021-01-27 07:43:42
问题 We are interfacing with an externally controlled program with defined headers containing enumerations, and structures. We want to be able to interface with multiple versions of this program with as little duplication of code as possible. Each version has the same general enums and structures, but with slight modifications over time. In the ideal setup we could just conditionally include the different versions of the same header (i.e. if interfacing with version 1 #include "version1\progDefs.h

C++ design for multiple versions of same interface (enumerations / structures in header files)

邮差的信 提交于 2021-01-27 07:43:27
问题 We are interfacing with an externally controlled program with defined headers containing enumerations, and structures. We want to be able to interface with multiple versions of this program with as little duplication of code as possible. Each version has the same general enums and structures, but with slight modifications over time. In the ideal setup we could just conditionally include the different versions of the same header (i.e. if interfacing with version 1 #include "version1\progDefs.h