import

How to import an fbx in Unity correctly?

人盡茶涼 提交于 2021-01-06 07:23:08
问题 I've modelled an object and exported as fbx. After I import the asset in Unity, some artefacts show up. The artefacts seem to be related to Unity import and not do the fbx file as the model viewed in Windo3d 3d viever seem to have no issues. Thank you a lot! Object in Blender Edit mode Object in Blender Object mode Object in Windows 3d Object in Unity 回答1: It looks like a triangle winding problem. The order of the vertices in a triangle, when combined with their visual orientation, can be

How to import an fbx in Unity correctly?

落爺英雄遲暮 提交于 2021-01-06 07:23:02
问题 I've modelled an object and exported as fbx. After I import the asset in Unity, some artefacts show up. The artefacts seem to be related to Unity import and not do the fbx file as the model viewed in Windo3d 3d viever seem to have no issues. Thank you a lot! Object in Blender Edit mode Object in Blender Object mode Object in Windows 3d Object in Unity 回答1: It looks like a triangle winding problem. The order of the vertices in a triangle, when combined with their visual orientation, can be

NodeJS “Must use import to load ES Module”

六月ゝ 毕业季﹏ 提交于 2021-01-02 08:44:11
问题 I'm trying to import myArr from hello.js into index.js . However I get an error of Error [ERR_REQUIRE_ESM]: Must use import to load ES Module hello.js export let myArr = ['hello', 'hi', 'hey']; index.js import { myArr } from './hello.js' console.log(myArr) Where am I going wrong? 回答1: The problem is that node does not currently support import and export natively yet. It is still experimental according to the docs. I recommend you use babel to compile your code and allow you to use import and

NodeJS “Must use import to load ES Module”

拜拜、爱过 提交于 2021-01-02 08:43:23
问题 I'm trying to import myArr from hello.js into index.js . However I get an error of Error [ERR_REQUIRE_ESM]: Must use import to load ES Module hello.js export let myArr = ['hello', 'hi', 'hey']; index.js import { myArr } from './hello.js' console.log(myArr) Where am I going wrong? 回答1: The problem is that node does not currently support import and export natively yet. It is still experimental according to the docs. I recommend you use babel to compile your code and allow you to use import and

How to make Go modules semantic import versioning v2+ work with vanity import path

自古美人都是妖i 提交于 2021-01-02 07:57:28
问题 We are trying to migrate our Go code base to go modules and I can't figure out how to make it work with vanity import paths. With dep Until now our dependency management tool has been dep . We would place a Gopkg.toml file in our project root, and would define a dependency like: [[constraint]] name = "mycompany.com/some-lib" version = "3.0.0" As you can see, we use a so-called vanity import path for our own packages. In fact, our code is actually hosted on a private git server altogether. So

How do I make a list of imported classes in Python?

百般思念 提交于 2021-01-01 00:44:23
问题 from module import a, b, c foo(a) foo(b) foo(c) Is there a way to avoid having to call foo(x) for each imported object? Some context: a, b, c are webpage classes and foo is a route() function that creates a route for each webpage. Update: There will be a growing list of imported classes in the main module as the application grows. I mentioned a, b, and c simply as an example. I am looking for something like import a, b, c to classes_list and then I can iterate over the classes_list instead of

How to export variables to separate file? React Native

早过忘川 提交于 2020-12-30 06:19:25
问题 In my project I have main file with global styles but also I use styles in a individual components. Nonetheless I use the same variables to pass font-size, colours to elements. I'm not an expert in React but I think that will be nice to move variables to separate file to don't repeat the code. How can I do this in a proper way? Global styles: 'use strict'; let React = require('react-native'); let { StyleSheet, } = React; let INIT_COLOR = "#fff"; let INIT_FONT_SIZE = 16; module.exports =

import kotlinx.android.synthetic.main.activity_main is not working

大兔子大兔子 提交于 2020-12-30 04:57:01
问题 Import kotlinx greyed out I think i try nearly everything. Reinstall Android Studio, Invalide Cache, new Project same Problem. i just can't find the Solution 回答1: Can you try File | Invalidate Caches / Restart Deleting .idea folder Clean Re-import the project OR just remove apply plugin: 'kotlin-android-extensions' , sync gradle plugin and then I added it again. 回答2: Check "build.gradle(:app)" file, plugins { id 'com.android.application' id 'kotlin-android' } if kotlin extension is missing,

import kotlinx.android.synthetic.main.activity_main is not working

时光毁灭记忆、已成空白 提交于 2020-12-30 04:55:35
问题 Import kotlinx greyed out I think i try nearly everything. Reinstall Android Studio, Invalide Cache, new Project same Problem. i just can't find the Solution 回答1: Can you try File | Invalidate Caches / Restart Deleting .idea folder Clean Re-import the project OR just remove apply plugin: 'kotlin-android-extensions' , sync gradle plugin and then I added it again. 回答2: Check "build.gradle(:app)" file, plugins { id 'com.android.application' id 'kotlin-android' } if kotlin extension is missing,

Loading DLL with dependencies in Inno Setup fails in uninstaller with “Cannot import DLL”, but works in the installer

浪子不回头ぞ 提交于 2020-12-30 03:39:06
问题 When I uninstall the program I get this error: Cannot import dll: <utf8>c:\TestProg\IsStart.dll What have I done wrong here? Can anybody help me to solve this problem? CheckO4TaskMngrSvcStopAndUninstall stops and deletes the O4TaskManager Service : Here's the code: [Files] Source: "IsStartServer.dll"; DestDir: "{tmp}"; DestName: IsStart.dll Source: "IsStartServer.dll"; DestDir: "{app}"; DestName: IsStart.dll Source: "sqlite3x86.dll"; DestDir: "{src}"; DestName: sqlite3.dll Source: "sqlite3x86