human-interface

Scroll dynamic UISegmentedControl in Swift 3

允我心安 提交于 2019-12-04 14:06:20
Hi i want to create a dynamic UISegmented View with more than 20 Items. I tried it, but the output is like this. the text is sliced not visible fully. I want it to scroll to the left and right and also display the full text. can some one help me to fix this. tnx View Controller override func viewDidLoad() { super.viewDidLoad() let items = ["All Fruits", "Orange", "Grapes", "Banana", "Mango", "papaya", "coconut", "django"] let filtersSegment = UISegmentedControl(items: items) filtersSegment.frame = CGRect.init(x: 10, y: 60, width: 300, height: 50) filtersSegment.selectedSegmentIndex = 0

Scanning for a Human Interface Device (HID) using C#

徘徊边缘 提交于 2019-12-01 05:27:30
I am developing a C# .NET 2.0 application wherein I need to scan for an attached HID. How can this be done? Because it is a HID, Windows does not assign a COM port to it. I only need to programmatically determine if the device is attached. Thank you. ADDITIONAL INFORMATION When I connect the USB device to my computer two entries appear under Human Interface Devices in the Device Manager. Clicking into their Properties yields this information in their respective Details tabs: HID-compliant device Device Instance Id: HID\VID_1795&PID_6004\7&2694D932&0&0000 USB Human Interface Device Device

How to use SF Symbols in iOS 12 and below?

久未见 提交于 2019-12-01 03:02:48
I am updating the icons in my app. After I heard Apple released an icon font named SF Symbols with iOS 13, I was wondering if I can only use them in iOS 13 or if it is possible to use them in lower versions of iOS too. If I want to use them, do I have to implement a fallback for older versions? funkenstrahlen You can not use SFSymbols natively in iOS versions older than iOS 13. However if you are interested in using the graphics you can use the SFSymbols app to export SVG versions of the icon. Then use some graphics tool to convert them to icons you can import into your asset catalog.

Difference between launch image and splash screen

荒凉一梦 提交于 2019-11-30 10:57:43
I was going through iOS Human Interface Guidelines. It was mentioned as Display a launch image that closely resembles the first screen of the application. This practice decrease the perceived launch time of your application. Avoid displaying an About Window or a splash screen . In general, try to avoid providing any type of startup experience that prevents people from using your application immediately. What is the difference between a launch image and a splash screen? Launch image is the image that appears when you launch your app, the images you put in the xcode (iphone, iphone retina, ipad

Taking input from a joystick with C# .NET

大憨熊 提交于 2019-11-27 03:46:41
I searched around on Google for this, but the only things I came up with were outdated and did not work. Does anyone have any information on how to get joystick data using C# .NET? One: use SlimDX . Two: it looks something like this (where GamepadDevice is my own wrapper, and the code is slimmed down to just the relevant parts). Find the joystick / pad GUIDs: public virtual IList<GamepadDevice> Available() { IList<GamepadDevice> result = new List<GamepadDevice>(); DirectInput dinput = new DirectInput(); foreach (DeviceInstance di in dinput.GetDevices(DeviceClass.GameController,

Taking input from a joystick with C# .NET

不羁岁月 提交于 2019-11-26 10:52:31
问题 I searched around on Google for this, but the only things I came up with were outdated and did not work. Does anyone have any information on how to get joystick data using C# .NET? 回答1: One: use SlimDX. Two: it looks something like this (where GamepadDevice is my own wrapper, and the code is slimmed down to just the relevant parts). Find the joystick / pad GUIDs: public virtual IList<GamepadDevice> Available() { IList<GamepadDevice> result = new List<GamepadDevice>(); DirectInput dinput = new