hit

Elasticsearch inner hits in java api

不想你离开。 提交于 2019-12-23 10:07:04
问题 I am trying to implement inner hits with elasticsearch using Java API, but I cannot find much of any documentation on it or examples that other people are using. I have my JSON search that works as follows: { "query": { "filtered": { "query": { "match_all": {} }, "filter": { "nested": { "path": "locations", "filter": { "geo_distance": { "distance": "20km", "locations.address.geoLocation": { "lat": 38.07061, "lon": -76.77514 } } }, "inner_hits": {} } } } } } I see an InnerHitsBuilder and

How can I tell if the mouse pointer is inside a path defined by Bezier curves and lines?

╄→гoц情女王★ 提交于 2019-12-10 16:44:14
问题 I have a closed path consisting of multiple Bezier curves and straight line segments. How can I tell whether the current position of my mouse pointer is inside or outside the path? Example of mouse leaving the area: Example of mouse entering the area: 回答1: First you should check if the graphics library you're using already provides this hit-testing. If you have to code it yourself, then a completely precise answer would require solving quadratic or cubic equations (depending on the degree of

Firebug - Breakpoint doesn't hit

不羁的心 提交于 2019-12-09 14:00:02
问题 I am setting breakpoints in an external JS file and I haven't been able to get Firebug hit the breakpoint in a consistent way. It works sometimes but most of the times it doesn't. The only way I can get it to work is by switching on "Break on all errors" I have used the debugger; statement as well without any luck. 回答1: If the line numbers aren't green, it seems like Firebug cannot debug that part of code because it is out of scope. So, if you're using something like $(function () { ... });

Is an imageData CanvasPixelArray directly available to a canvas WebGL context?

坚强是说给别人听的谎言 提交于 2019-12-07 08:07:29
问题 I'm using Three.js to draw 3D models onto a webgl canvas renderer above simple DOM elements, and I need to do collision detection between them. My currently working method is to use renderer.domElement.toDataURL(), load this as an imageData object then draw this onto a separate 2D canvas context, then pull the getImageData() pixel array and iterate through using this awesome pixel collision function. This is incredibly slow, and pulls my frame rate down to a nearly unplayable ~5-8 FPS.

How to calculate effective CPI for a 3 level cache

时间秒杀一切 提交于 2019-12-06 03:03:27
问题 I am hopelessly stuck on a homework problem, and I would love some help understanding it better. Here is what I was given: CPU base CPI = 2, clock rate = 2GHz Primary Cache, Miss Rate/Instruction = 7% L-2 Cache access time = 15ns L-2 Cache, Local Miss Rate/Instruction = 30% L-3 Cache access time = 30ns L-3 Cache, Global Miss Rate/Instruction = 3%, Main memory access time = 150ns What is the effective CPI ? It is my understanding that I need to calculate the miss penalty for each cache level.

Is an imageData CanvasPixelArray directly available to a canvas WebGL context?

|▌冷眼眸甩不掉的悲伤 提交于 2019-12-05 11:55:58
I'm using Three.js to draw 3D models onto a webgl canvas renderer above simple DOM elements, and I need to do collision detection between them. My currently working method is to use renderer.domElement.toDataURL(), load this as an imageData object then draw this onto a separate 2D canvas context, then pull the getImageData() pixel array and iterate through using this awesome pixel collision function . This is incredibly slow, and pulls my frame rate down to a nearly unplayable ~5-8 FPS. Without running this hit detection I get about 40-50 FPS. My best guess is that the slowdown is the

Firebug - Breakpoint doesn't hit

落爺英雄遲暮 提交于 2019-12-03 22:03:14
I am setting breakpoints in an external JS file and I haven't been able to get Firebug hit the breakpoint in a consistent way. It works sometimes but most of the times it doesn't. The only way I can get it to work is by switching on "Break on all errors" I have used the debugger; statement as well without any luck. If the line numbers aren't green, it seems like Firebug cannot debug that part of code because it is out of scope. So, if you're using something like $(function () { ... }); Firebug will not be able to access Functions and variables. Does that make sense? Also, is it possible that