make seamless height-map texture for sphere (planet)
I'm trying to generate height-map for spherical planet with perlin noise. How can I make it with seamless left/right borders? I smoothed heightmap in poles, but cannot understand how can I loop left and right sides. This is how my textures look liked for now: Mirroring (by y-axis) This is great for making seamless background textures. But as you mentioned the texture must not contain distinct patterns otherwise it would be obvious. This can be used as a start point for texture generator Morphing There are vector and raster morphs out there depend on the content of image. You can try to use