LWJGL texture rendering/indexing
问题 I am currently having issues with trying to render two textures onto two totally separate objects through a single vertex, and fragment shader. The issue seems to lie in trying to index, and bind the two textures onto their own objects. In trying to index and bind the textures, the smaller index will always appear onto both objects. Can someone help me, or at least push me into the right direction? here is my code for the main class, the renderer, and the fragment shader. (feel free to