Release textures (GLKTextureInfo objects) allocated by GLKTextureLoader
New to developing on iOS and in particular the new OpenGL related features on iOS 5, so I apologize if any of my questions are so basic. The app I am working on is designed to receive camera frames and display them on screen via OpenGL ES (the graphic folks will take over this and add the actual OpenGL drawing about which I know very little). The application is developed XCode4, and the target is iPhone4 running iOS 5. For the moment, I used the ARC and the GLKit functionality and all is working fine except for the memory leak in loading the images as texture. The app receives a "memory