glPoint Alpha Blending issue
I am having issues alpha blending glPoints. The alpha blending works correctly when the glPoint is over the background but when a glPoint overlaps another glPoint the background color is visible rather then the underlying glPoint. // create texture GLuint tex; glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, spriteData); // Draw glEnable(GL_DEPTH_TEST); glEnable(GL_BLEND); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);