gamma

Gamma correction doesn't look properly corrected, is this linear?

 ̄綄美尐妖づ 提交于 2019-12-06 03:01:51
I want to implement gamma correction to my OpenGL lighting, but with gamma correction applied, my results do not seem linear at all. I also found OpenGL: Gamma corrected image doesn't appear linear which is very similar to my issue, but hasn't yet received an answer nor discussed actual diffuse lights. As an illustration, I have the following 4 light colors defined in linear space: glm::vec3 lightColors[] = { glm::vec3(0.25), glm::vec3(0.50), glm::vec3(0.75), glm::vec3(1.00) }; With each light source seperated and a basic linear attenuation applied to a diffuse lighting equation I get the

Illumination normalization in OpenCV

*爱你&永不变心* 提交于 2019-12-05 01:22:58
问题 I am working on a face recognition project. I have pictures with different lighting so I need to do illumination normalization. I read a paper which which claims to do illumination normalization. The paper describe the following function and values. 1- gamma correction with gamma = 0.2 2- Difference of Gaussian (DOG) filtering with (sigma0 = 1, sigma1 =2) 3- contrast equalization (truncation threshold of 10 and compressive component 0.1 is used in the paper) I use CvPow for gamma correction,

Illumination normalization in OpenCV

会有一股神秘感。 提交于 2019-12-03 16:37:35
I am working on a face recognition project. I have pictures with different lighting so I need to do illumination normalization. I read a paper which which claims to do illumination normalization. The paper describe the following function and values. 1- gamma correction with gamma = 0.2 2- Difference of Gaussian (DOG) filtering with (sigma0 = 1, sigma1 =2) 3- contrast equalization (truncation threshold of 10 and compressive component 0.1 is used in the paper) I use CvPow for gamma correction, CvSmooth for DoG and Threshold() with truncate (I don't know how to specify the compression component)

Color spaces, gamma and image enhancement

◇◆丶佛笑我妖孽 提交于 2019-12-03 03:20:12
问题 Color space . Well, everybody knows about RGB: three values normalized in the range [0.0,1.0], which have the meaning of the intensity of the color components Red Green Blue; this intensity is meant as linear, isn't? Gamma . As far I can understand, gamma is a function which maps RGB color components to another value. Googling on this, I've seen linear functions and non linear functions... Linear functions seems to scale RGB components, so it seems to tune image brightness; non linear

Do I need to gamma correct the final color output on a modern computer/monitor

▼魔方 西西 提交于 2019-12-03 03:13:53
问题 I've been under the assumption that my gamma correction pipeline should be as follows: Use sRGB format for all textures loaded in ( GL_SRGB8_ALPHA8 ) as all art programs pre-gamma correct their files. When sampling from a GL_SRGB8_ALPHA8 texture in a shader OpenGL will automatically convert to linear space. Do all lighting calculations, post processing, etc. in linear space. Convert back to sRGB space when writing final color that will be displayed on the screen. Note that in my case the

Color spaces, gamma and image enhancement

孤者浪人 提交于 2019-12-02 16:50:48
Color space . Well, everybody knows about RGB: three values normalized in the range [0.0,1.0], which have the meaning of the intensity of the color components Red Green Blue; this intensity is meant as linear, isn't? Gamma . As far I can understand, gamma is a function which maps RGB color components to another value. Googling on this, I've seen linear functions and non linear functions... Linear functions seems to scale RGB components, so it seems to tune image brightness; non linear functions seems to "decompress" darker/lighter components. Now, I'm starting to implement an image viewer,

Tweak the brightness/gamma of the whole scene in OpenGL

落花浮王杯 提交于 2019-11-30 23:10:48
Does anyone know how I can achieve the following effect in OpenGL: Change the brightness of the rendered scene Or implementing a Gamma setting in OpenGL I have tried by changing the ambient parameter of the light and the type of light (directional and omnidirectional) but the result was not uniform. TIA. Thanks for your help, some additional information: * I can't use any windows specifics API. * The gamma setting should not affect the whole window as I must have different gamma for different views. On win32 you can use SetDeviceGammaRamp to adjust the overall brightness / gamma. However, this

Correct usage of SetDeviceGammaRamp

左心房为你撑大大i 提交于 2019-11-27 04:47:03
问题 I'd like to add the ability to adjust screen gamma at application startup and reset it at exit. While it's debatable whether one should tamper with gamma at all (personal I find it useless and detrimental), but hey, some people expect being able to do that kind of thing. It's just one simple API call too, so it's all easy, right? MSDN says: "The gamma ramp is specified in three arrays of 256 WORD elements each [...] values must be stored in the most significant bits of each WORD to increase