ftgl

How to install FTGL library on windows?

那年仲夏 提交于 2020-01-13 08:53:08
问题 I want to use the haskell FTGL binding, which need the FTGL library. There seems no binary for windows and I can't find any useful info on how to compile it. What's the easiest way to make it work? 回答1: FTGL's source download comes with visual studio solution files (.sln), which can be built with visual studio to product the c/C++ .lib files. They may be an older version of visual studio, but you can upgrade them which ever version you have. 来源: https://stackoverflow.com/questions/6264681/how

error undefined reference to `FTExtrudeFont::FTExtrudeFont(char const*)' [duplicate]

江枫思渺然 提交于 2019-12-25 07:48:50
问题 This question already has answers here : What is an undefined reference/unresolved external symbol error and how do I fix it? (32 answers) Closed 2 years ago . while I am compiling my opengl code I am facing this error.how to remove this? all: sample2D sample2D: Sample_GL3_2D.cpp glad.c g++ -o sample2D Sample_GL3_2D.cpp glad.c -lGL -lglfw -ldl -std=c++11 clean: rm sample2D this is my contents of Makefile and my code for rendering the font const char* fontfile = "Monaco.ttf"; GL3Font.font =

FTGL undefined references everywere?

£可爱£侵袭症+ 提交于 2019-12-25 03:36:11
问题 I was trying to use this library to output text on a OpenGL application so far I got a prcompiled library so it would be easier to me to get started so this the code: #include <SDL/SDL_opengl.h> #include <FTGL/ftgl.h> ... ... int main( int argc, char* args[] ) { ... ... //Y U NO WORK! FTGLPixmapFont font("ariblk.ttf"); if(font.Error()) ... ... SDL_Quit(); return 0; } So if I do compile it with this linkers: -lmingw32 -lSDLmain -lSDL -lopengl32 -lglu32 -lSDL_image -lm -lgdi32 -lsdl_mixer -lSDL

How do I flip upside down fonts in FTGL

微笑、不失礼 提交于 2019-12-13 07:38:14
问题 I just use FTGL to use it in my app. I want to use the version FTBufferFont to render font but it renders in the wrong way. The font(texture?buffer?) is flipped in the wrong axis. I want to use this kind of orthographic settings: void enable2D(int w, int h) { winWidth = w; winHeight = h; glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); //I don't even want to swap the 3rd and 4th param //because I like to retain the top-left as the origin glOrtho(0, w, h, 0, 0, +1);

MacOSX + Boost_Python + PyFTGL :- Symbol not found, expected in: flat namespace

喜你入骨 提交于 2019-12-04 03:05:31
问题 I am trying to install PyFTGL on MacOSX Yosemite. The python version I am using is 2.7 from macports. I have installed boost from macports specifying +python27. To install PyFTGL I built from source and edited the setup.py file from: module_ftgl_libs = [ 'GLU', 'GL', 'freetype', 'z', 'ftgl', 'boost_python', ] module_ftgl = Extension( 'FTGL', module_ftgl_src, include_dirs=module_ftgl_include_dirs, libraries=module_ftgl_libs ) to: module_ftgl_libs = [ 'freetype', 'z', 'ftgl', 'boost_python', ]