FMOD keeps playing in Unity after code change during play mode
问题 Here are the different options for how Unity will handle "Script Changes While Playing" and the corresponding effect it has on FMOD: Recompile and Continue Playing - Hard Crash (see core dump below) Stop Playing and Recompile - Hard Crash (see core dump below) Recompile After Finish Playing - FMOD continues playing audio even after playmode exits (But after repeated plays, it does hard crash too) Core Dump (excerpt) Here - FMOD Crashed Thread: Thread 179 Crashed: 0 libsystem_kernel.dylib