filesize

php get the KB size of an image

ぃ、小莉子 提交于 2019-12-06 00:06:15
问题 i've been googleing but all i get is getimagesize and filesize. getimagesize dosent get the KB size just width and height which is not what im looking for. filesize give me the message Warning: filesize() [function.filesize]: stat failed for the file in question is 51kb .jpg file $imgsize=filesize("http://localhost/projects/site/schwe/user/1/1.jpg"); does not work, how do i accomplish this? 回答1: You cannot get file size of remote elements, either give a relative path on your system OR do a

Why does chown increase size of docker image?

久未见 提交于 2019-12-05 22:17:35
问题 I can't understand why the 'chown' command should increase the size of my docker image? The following Dockerfile creates an image of size 5.3MB: FROM alpine:edge RUN adduser example -D -h /example -s /bin/sh This example however creates an image of size 8.7MB: FROM alpine:edge RUN adduser example -D -h /example -s /bin/sh && \ chown -R example.example /lib Why? Note: My actual dockerfile is of course much longer than this example and therefore the increase in image size is also quite larger.

Is there a way to tell the file size of an .ogg video before it is fully loaded?

﹥>﹥吖頭↗ 提交于 2019-12-05 21:33:06
I know one difference between ogg video and mp4 video is that ogg video doesn't have metadata describing the file size, so when an ogg video is loaded, the controls can't show the time remaining until the file has fully loaded. This can be a problem if the ogg video is more than a few minutes long. Is there a way to get this filesize when the page is requested? (Client-side developer, asking a question that I think has a server-side answer. I welcome suggested edits to this question, if you can think of a way to ask it more specifically.) Well although not the most direct, you could try this.

Uploading images with PHP and hitting the script memory limit

谁说我不能喝 提交于 2019-12-05 21:21:57
I am trying to upload a JPG image using a PHP script, but the image is keeps causing my script to time out and die giving this error: Fatal error: Allowed memory size of 33554432 bytes exhausted (tried to allocate 2136 bytes) in image.php on line 38 How can I prevent the upload from taking place if the image is too big, or have this error fail gracefully? The actual problem is not with the initial file size but with the dimensions of the image itself (height width colorDepth), since you don't have access to this information before the file has been uploaded for security reasons, you should

Unable to Zip Android SQLite Database After Encrypting With SQLCipher

假如想象 提交于 2019-12-05 19:41:18
I ship a read only database with my app including it in Assets/Database directory. All data is pre-populated beforehand. After integrating with SQLCipher and encrypting the database I noticed that the APK size ballooned from 25MB to 150MB . Reason being is that the SQLite db file no longer gets compressed. Android Studio normally will compress resources but after DB file is encrypted it seems zipping the file has no effect. I tried testing this outside with regular Zip & 7Zip and it makes no difference, zipped file is the same size as the original. Un-encrypted database is around 130MB and

My C++ object file is too big

我的未来我决定 提交于 2019-12-05 17:29:09
I am working on a C++ program and the compiled object code from a single 1200-line file (which initializes a rather complex state machine) comes out to nearly a megabyte. What could be making the file so large? Is there a way I can find what takes space inside the object file? There can be several reasons when object files are bigger than they have to be at minimum: statically including dependent libraries building with debug information building with profiling information creating (extremely) complex data structures using templates (maybe recursive boost-structures) not turning on optimizing

Is there a way to get the size of a file in .NET using a static method?

跟風遠走 提交于 2019-12-05 11:18:02
问题 I know the normal way of getting the size of a file would be to use a FileInfo instance: using System.IO; class SizeGetter { public static long GetFileSize(string filename) { FileInfo fi = new FileInfo(filename); return fi.Length; } } Is there a way to do the same thing without having to create an instance of FileInfo, using a static method? Maybe I'm trying to be overly stingy with creating a new instance every time I want a file size, but take for example trying to calculate the total size

PHP filesize() works on all but one file, gives stat failed error

耗尽温柔 提交于 2019-12-05 08:05:45
I'm writing a PHP page that generates a podcast feed by scraping an existing HTML page. Everything works great, but one of my mp3 files gives a "filesize(): stat failed" error. As best as I can tell, the file isn't corrupted, and it plays perfectly fine. I've also reuploaded the file to the server. It falls in the middle range of all the file sizes, so I don't think the file is too large. Because every other file returns a file size, I'm assuming the problem is with the mp3 file, not with my server configuration. Is there something else I should be checking? Here's the relevant part of my code

Is there a way to output file size on disk in batch?

好久不见. 提交于 2019-12-05 06:54:14
Is there a way to get the size on disk of a file like in the properties window: I have tried: (inside a batch file) echo %~z1 , for %i in (TestFile.txt) do echo %~zi , dir But they only return the size of the file(s). Is there any way to get the "size on disk" like the one seen in the properties window? Interesting question. I'm not aware of the size on disk value being a property of any scriptable object. You could calculate it by getting filesize modulo bytes-per-cluster, subtracting that modulo from the file size, then adding the cluster size. ( Edit: or use Aacini's more efficient

App install size the same on different device types

会有一股神秘感。 提交于 2019-12-05 06:34:50
When I install my app on my main/new phone, the installed size is around 18.5MB and when I install my app on an old Samsung Galaxy Ace (Mk1), for some reason, it installs with pretty much the same size, as you see here: It runs perfectly on my main phone, but obviously, the old Galaxy Ace really struggles with it. Now, I download a random game from the Play Store and with that one you can see the results here: Much better, it takes up less space on the less capable phone than it does on the more capable phone. However, my question is, where can I start to try to figure out why my app doesn't