Facebook Unity SDK android barfs when project connected to Asset Server
问题 Tricky little issue. A test project with FB plugin worked fine, my project gave me below error. Turns out when i connected FB test project to asset server, and the .meta files got created for each folder, it would barf also. Any way to tell compiler to skip .meta files? Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details. /Users/me/android-sdk-macosx/platform-tools/aapt package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml