everyplay

Does Everyplay support Landscape in iOS6?

天涯浪子 提交于 2019-12-20 02:54:22
问题 I'm integrating Everyplay with my Cocos2d Game.My game only support Landscape orientation. Everything goes well on iPad. But When i test on iPhone(iOS6),it throws exception as following when I call "[[Everyplay sharedInstance] showEveryplay]": reason: 'Supported orientations has no common orientation with the application, and shouldAutorotate is returning YES' I know orientation mechanism changed in iOS6.So i add this method: -(BOOL)shouldAutorotate{ return YES; } -(NSUInteger

everyplay causes my screen size change

不想你离开。 提交于 2019-12-13 04:45:13
问题 used cocos2d-x(version:"cocos2d-2.1beta3-x-2.1.1") under xcode I set CCEGLView::sharedOpenGLView()->setDesignResolutionSize(960, 640, kResolutionShowAll) to make my game fit different devices. With Everyplay effect on, my screen size will change auto, only happened when test on real machine, but no such bug when I use kResolutionExactFit. However, I need to use kResolutionShowAll. With iphone4 it works all well,but with ipad and iphone 5(I think all devices except screen size is 960*640) have

How to record the screen in Unity and make output as a file [closed]

不打扰是莪最后的温柔 提交于 2019-12-10 14:35:41
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 3 months ago . Is there any method, such as coding or using a free asset to make screen recording function in my game. I'm working on Unity and my project needs to provide a replay when I am playing my game and make the output of that replay as a file. Thanks in advance. 回答1: You can check out our open-source project: https:/

Does Everyplay support Landscape in iOS6?

末鹿安然 提交于 2019-12-02 01:38:47
I'm integrating Everyplay with my Cocos2d Game.My game only support Landscape orientation. Everything goes well on iPad. But When i test on iPhone(iOS6),it throws exception as following when I call "[[Everyplay sharedInstance] showEveryplay]": reason: 'Supported orientations has no common orientation with the application, and shouldAutorotate is returning YES' I know orientation mechanism changed in iOS6.So i add this method: -(BOOL)shouldAutorotate{ return YES; } -(NSUInteger)supportedInterfaceOrientations{ return UIInterfaceOrientationMaskLandscape; } -(NSUInteger)application:(UIApplication