enterframeevent

AS3 - Friction(?) causing Movie Clip to jump, temporarily alter path (playable SWF included)

心不动则不痛 提交于 2020-01-24 00:56:05
问题 Im making a game in FlashBuilder where the player controls a movieclip (_character) around the stage with the arrows or WASD. On the stage there are squares/boxes with collision detection and a 50 pixel border around. While testing Ive noticed that if I hold a direction key, then switch to another AND the MovieClip is travelling past a gap in the boxes, the movieclip will jump a few pixels in the previous pressed direction, then back down again quickly. It’s a split second flicker but creates

Can the ENTER_FRAME event be missed or received delayed by the listener?

你离开我真会死。 提交于 2019-12-13 04:41:12
问题 Is ENTER_FRAME always received, even if another process occupies the CPU, OR the listener might miss one or more ENTER_FRAME events -then receive several of those events delayed in a batch as usually happens in Windows? (I'm using pure AS3 and Stage3D with 3D GPU rendering -no 2D display objects, Flash timeline, movieclips etc). 回答1: ENTER_FRAME depends on frame rate. And frame rate is not a constant - it depends on a lot of factors, few of which are CPU and GPU. The listener won't miss

check keyboard state without using KeyboardEvent in AS3

。_饼干妹妹 提交于 2019-12-10 20:03:36
问题 Is it possible to check for pressed keys without using the KeyboardEvent? I have an ENTER_FRAME event setup called enterFrameHandler and I want to check within the function enterFrameHandler if any keys are pressed. normally when using a KeyboardEvent I could check for keys easily using a switch that checks the KeyCode of the event, but in an ENTER_FRAME event this isn't possible for me. Is there any other way of checking the keyboard's state within the ENTER_FRAME event? UPDATE: I found this

AS3 - Movie Clip animations (undesirably) bob up and down. [Playable SWF included]

和自甴很熟 提交于 2019-12-10 11:55:18
问题 Im making a game where the player controls a movieclip (_character) around the stage with the arrows or WASD. On the stage there are squares/boxes with collision detection. Plus a 50 pixel stage boundary. _character has five key frames, each with an animation inside, which plays when the four direction buttons are pressed, plus the red stationary animation when no keys are pressed. While moving the characters body and head should be still, with the legs moving. Example below _character Right