eclipse-adt

Create New Activity adds an activity which extends Activity class instead of ActionBarActivity class in Eclipse

眉间皱痕 提交于 2019-12-25 07:48:29
问题 I am a newbie to android and I was following the tutorial on android.developer.com,Where a new Activity creation adds an activity which extends ActionBarActivity by default,but When i create a new Activity it extends Activity class by default I have also tried to set the Min API to 4.1 Jelly Bean and target to 4.4 as ActionBarActivity is available in later API but it didn't work,I have downloaded the Adt bundle from the site 回答1: When you create new project in eclipse, you should select min

Many many issues, eclipse, android MediaPlayer, etc

a 夏天 提交于 2019-12-25 04:27:23
问题 I've recently started android programming, and I'm extremely frustrated to say the least with a lot of things that to me seem simple but are totally holding me back from making any progress. The first of which is the "my first app" hello world that I started a tutorial from http://developer.android.com/training/basics/firstapp/creating-project.html This tutorial worked fine when I was originally looking into android a while ago. Then when I came back after learning a bunch of java this

Many many issues, eclipse, android MediaPlayer, etc

大憨熊 提交于 2019-12-25 04:27:13
问题 I've recently started android programming, and I'm extremely frustrated to say the least with a lot of things that to me seem simple but are totally holding me back from making any progress. The first of which is the "my first app" hello world that I started a tutorial from http://developer.android.com/training/basics/firstapp/creating-project.html This tutorial worked fine when I was originally looking into android a while ago. Then when I came back after learning a bunch of java this

MyFirstApp installed on emulator but can't launch it

混江龙づ霸主 提交于 2019-12-25 01:09:01
问题 I'm going through the Android 'Building Your First App' tutorial and have gotten stuck trying to run the app. I created the app and emulator with Eclipse (Juno Build id: 20120920-0800 on OS X, default installation. The Android SDK, etc. was updated today). The app appears to be installed on the emulator. I.e. 'Home -> Menu -> Manage Apps' lists it and it's App info looks ok. (Total=24.00KB, App=24.00KB, USN storage app=0.00B, ...). However, it does not appear in the apps launch list (i.e. the

Errors in updating the Android's ADT Plugin for Eclipse

天大地大妈咪最大 提交于 2019-12-24 14:32:12
问题 I have been trying everything since 2 days now, my ADT plugin is not updating: 1)I have tried going to SDK manager in my Android SDK Windows folder, Ran it as Administrator and installed Android SDK Build-tools but going to Windows>Preferences>Android I am still getting the error on selecting this sdk as SDK Path ( This Android SDK requires Android Developer Toolkit version 22.6.2 or above. Current version is 10.0.1.v201103111512-110841. Please update ADT to the latest version. ): 2) And also

Android studio and eclipse + ADT

烈酒焚心 提交于 2019-12-24 06:06:26
问题 I'am looking at android studio tutorials on youtube and I find it very interesting. I'd like to know if android studio can be used in complement of Eclipse +ADT. Is it possible to use android studio and it's WYSIWYG features to create the layout of the app and then go back in eclipse to edit the java code of it ? thank you. 回答1: You can do it, but it's going to be so inconvenient that I'm not sure why you'd want to. The biggest problem you'll run into is that Eclipse and Android Studio can't

“Failed to parse the output of 'adb version'”, “The connection to adb is down, and a severe error has occurred”

。_饼干妹妹 提交于 2019-12-24 00:42:09
问题 At the moment I can't even get the Hello World app from the Android tutorial to work. I'm trying to run it on my Galaxy S4. My phone has USB debugging enabled and has USB verification of apps disabled. I have Android 4.2.2 SDK (API17) downloaded and installed and am currently using Eclipse with the ADT plugin on Windows. First it gives the "Failed to parse the output of 'adb version'" error message and then prints the following in the console: [2013-06-12 23:02:50 - TestApp] -----------------

“Plug-in org.eclipse.jdt.ui was unable to load class org.eclipse.jdt.internal.ui.packageview.PackageExplorerPart.” issue in adt ( v22.6.2)

Deadly 提交于 2019-12-23 07:52:27
问题 I am getting this error in my adt eclipse. I am using the updated version of java. Please somebody help me to solve this issue. 回答1: I found the same bug in Eclipse once. This happened to me after a Windows Update. What I did to resolve the problem was giving (again) "Full Control"/"Admin Write Read" permissions to Eclipse Folder, in my case was in "C:\eclipse-jee-kepler-SR2-win32-x86_64". (Right Click on it, then Properties -> Security Tab and Edit there at -least your user- with Full

Cocos2d-x C++ build error on Eclipse ADT

人走茶凉 提交于 2019-12-23 04:43:59
问题 I'm newbie of Cocos2d-x C++. I tried to run then debug the sample code HelloCpp of cocos2d-x 2.2.1 on my Mac. The following is what I did: 1 . Set environment variables: NDK_TOOLCHAIN_VERSION, NDK_ROOT, ANDROID_SDK_ROOT, COCOS2DX_ROOT, ... I can run build_native.sh from Terminal without errors. 2 . Add C++ classes to project HelloCpp is a C++ project already so I ignored converting this project to C/C++ project in Eclipse. C++ classes added to project successfully. 3 . Change the project

How do I import an eclipse project into Android Studio without creating a reorganized copy of the repo?

安稳与你 提交于 2019-12-23 01:55:27
问题 I have an Android project currently developed in Eclipse. I would like to transition to Android Studio, without losing the ability to fall back on Eclipse. When I import a "non android studio project", a copy of my repository is made, and my directory structure is reorganized to conform to the gradle style. My question is, how can I import my repository in-place, without reorganizing the directory structure? 回答1: You will need to set up your build.gradle file manually. Then, when you import