dylib

Are iOS 8 apps with embedded dylibs allowed on the App Store?

末鹿安然 提交于 2019-12-07 03:24:11
问题 Does "iOS 8 now supports dynamic frameworks" mean that this is allowed for App Store submissions? It seems that previously developers where able to use dylibs for in-house apps but using them in something submitted to the App Store would get you rejected. Is this still the case or has this change in iOS 8 made this ok? For example, if I wrote an application using OpenCV, would it now be possible to build against and ship an OpenCV dylib (assuming I built OpenCV as a dylib) rather than

git command-line on Mac OS error “dyld: Symbol not found: ___strlcpy_chk”

萝らか妹 提交于 2019-12-06 21:25:43
问题 I installed git on Mac os, when i try to create a new repository with git init , i get this error : dyld: lazy symbol binding failed: Symbol not found: ___strlcpy_chk Referenced from: /usr/local/git/bin/git Expected in: /usr/lib/libSystem.B.dylib dyld: Symbol not found: ___strlcpy_chk Referenced from: /usr/local/git/bin/git Expected in: /usr/lib/libSystem.B.dylib Trace/BPT trap: 5 NB: I don't have Xcode installed. 回答1: you can consider my solution: Open XCode(Install one if you didn't install

Cannot create dylib for distribution that works on OS X 10.5 (building in 10.6 environment)

邮差的信 提交于 2019-12-06 16:01:08
I'm trying to distribute cairo (1.10.2) with my application. I can create the necessarily dylibs using Homebrew but they are dependent on versions of other dynamic libraries that aren't present in OS X 10.5 (libfontconfig, libfreetype, and others located primarily in /usr/X11/lib ). I assume to solve this I want it to be using the dylibs in /Developer/SDKs/MacOSX10.5.sdk/usr/X11/lib rather than the libraries in /usr/X11/lib . I've tried anything I could find for targeting cairo against the 10.5 SDK. Setting MACOSX_DEPLOYMENT_TARGET environment variable to 10.5 (before calling brew or using

QtCreator for iOS: How to deploy a dylib shared library with my application

元气小坏坏 提交于 2019-12-06 10:47:16
问题 I'm having a hard time deploying dynamic shared libraries on iOS. To isolate and expose the problem, I have a very simple "HelloWorld" project: A library exporting class with a function returning "Hello World" and a program using the class and displaying the message. I'm using QtCreator with Qt 5.5. I'm able to generate the .dylib file and link my program. But, when I deploy it on the iPhone, I get the error: Démarrage des processus distants. dyld: Library not loaded: libMyLib.1.dylib

Creating and Using a Simple .dylib

你离开我真会死。 提交于 2019-12-06 06:27:31
问题 What's the most basic way to create and use a .dylib in Xcode? Here's what I have so far: File: MyLib.h #include <string> namespace MyLib { void SayHello(std::string Name); } File: MyLib.cpp #include <string> #include <iostream> #include "MyLib.h" void MyLib::SayHello(std::string Name) { std::cout << "Hello, " << Name << "!"; } I got the project to compile as a dynamic library, but how do I use it with other projects? I tried something like this: File: MyLibTester.cpp #include "libMyLib.dylib

Linker setting for distributed dylib

試著忘記壹切 提交于 2019-12-06 06:11:02
I'm struggling with the right options in XCode to include a dylib in my app. I do have a dylib in /usr/local/lib which I do need for my app. As long as I set this path in Lib Search Paths everything works fine. But of course I want to distribute the dylib with my app which is why I added it to a copy phase: This indeed copies the dylib into the Frameworks folder in the app. But running on the target system, the app does not find the dylib. It even does not find it in /usr/local/lib . Rather it croaks: Dyld Error Message: Library not loaded: @rpath/libopencv_imgproc.3.2.dylib So, which option

Copying dynamic library (.dylib) into a framework (.framework)

☆樱花仙子☆ 提交于 2019-12-06 05:29:48
问题 I have two XCode projects: a framework and a client application. My application depends on my framework and everything works fine with that — the framework is being recompiled everytime the app is, the projects build paths are set correctly, it's completely okay. Now the framework started using 3rd party dylib file, and it's linked against the dylib. I've even added a build phase to copy that library into the framework's resources dir. When i'm trying to run the application, everything

Dylibs and OS X

元气小坏坏 提交于 2019-12-06 03:19:27
问题 I am trying to run a program called vowpal-wabbit (version 6.0) in mac os x. I've used homebrew to install some things, such as lib tools and, importantly, boost. However -- I'm finding that, even though /usr/local/Cellar/boost/1.49.0/lib Clearly has all the boost libs, (including lib boost_program_options.dylib)... The error message i get when trying to run a binary is : dyld: Library not loaded: libboost_program_options.dylib I get the same (basically) error when running "make" to build

.dll Equivalent on Mac OS X [duplicate]

谁都会走 提交于 2019-12-06 02:35:33
This question already has an answer here: How do third-party libraries work in Objective-C and Xcode? 4 answers I am from a Windows background and I am used to creating SDKs by creating ( .dll )s and then distributing all the libraries and Documentation. So, if a user wants to use it, he adds a reference to the library and uses it. However, in a Mac, I am working on a SDK and I want a way of creating and distributing Mac libraries. (I want to create the library in Objective-C ) Please help me :) If you're creating a Mac library, you have either the option of creating a dylib , which includes

Mac OS X libcurl dylib compatibility version

送分小仙女□ 提交于 2019-12-06 02:13:29
问题 My application builds and runs fine on 10.6. I have Base SDK set to 10.6 and Mac OS X Deployment Target set to 10.5. My application uses the system libcurl.dylib — instead of adding the dylib to the project, I just add -lcurl to the linker flags in build settings. (Though I have tried it both ways.) When I launch the application on 10.5.8, I get the following error Dyld Error Message: Library not loaded: /usr/lib/libcurl.4.dylib Referenced from: /Applications/My Application.app/Contents/MacOS