dylib

unload dynamic library needs two dlclose() calls?

▼魔方 西西 提交于 2019-11-30 03:41:23
问题 I have a dynamic library which I load using dlopen() and then unload using dlclose() ; If I dont include any objective c code dlopen() needs one dlclose() call which is expected behavior. But when I include any objective c code to target, I have problem that I need to do two dlclose() calls to the loaded library in order to unload. Is this something expected behavior? How can I fix it? 回答1: I realize that you are using dlopen , not CFBundle or NSBundle . Nevertheless, the Code Loading

Issue after submitting my app to TestFlight

好久不见. 提交于 2019-11-30 03:15:17
问题 We have discovered one or more issues with your recent delivery for "AppName". To process your delivery, the following issues must be corrected: Invalid Bundle - One or more dynamic libraries that are referenced by your app are not present in the dylib search path. Once these issues have been corrected, you can then redeliver the corrected binary. Regards, The App Store team 回答1: For me the following worked: i updated cocoapods if You have troubles doing so this link may help deleted

Compile simple hello world ZeroMQ C example, compile flags?

不打扰是莪最后的温柔 提交于 2019-11-30 02:33:20
Trying to compile the example hello_world.c from the zeromq tutorial: http://zguide.zeromq.org/page:all#Ask-and-Ye-Shall-Receive Pretty sure I have everything installed in OSX Mountain Lion. clang -Wall hwserver.c -o hwserver gives me an error: Undefined symbols for architecture x86_64: "_zmq_bind", referenced from: _main in hwserver-OgrEe6.o "_zmq_ctx_new", referenced from: _main in hwserver-OgrEe6.o "_zmq_msg_close", referenced from: _main in hwserver-OgrEe6.o "_zmq_msg_data", referenced from: _main in hwserver-OgrEe6.o "_zmq_msg_init", referenced from: _main in hwserver-OgrEe6.o "_zmq_msg

How to properly set run paths, search paths, and install names?

本秂侑毒 提交于 2019-11-30 02:06:52
I have a collection of projects that I'm compiling as dynamic libraries. Each of these .dylibs depend on other various .dylibs that I would like to place in various other directories (i.e. some at the executable path, some at the loader path, some at a fixed path). When I run otool -L on the compiled libraries, I get a list of paths to those dependencies but I have know idea how those paths are being set/determined. They almost appear pseudo random. I've spent hours messing with the "Build Settings" in Xcode to try and change these paths (w/ @rpath, @executable_path, @loader_path, etc.) but I

.dylib file is missing

╄→гoц情女王★ 提交于 2019-11-30 00:49:38
问题 I am trying to compile my project in iOS 9. I am using XCode7. Here is how it looks like: error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool: can't open file: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS9.0.sdk/usr/lib/libz.dylib (No such file or directory) error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool: can't open file: /Applications

Setting the Search Path for Plug In (Bundle / DyLib)

五迷三道 提交于 2019-11-29 17:48:07
I'm creating a Photoshop Plug In on OS X (Basically a Bundle / DyLib). I'm using Intel Compiler and uses OpenMP by linking against OpenMP ( libiomp5 ). When I use Static Linking it crashes Photoshop (Only on OS X, on Windows it works). So I tried dynamic linking. The host, Photoshop, uses by itself libiomp5.dylib which is available on its Framework folder. So, on Xcode I set on the Linking Part the Runpath Search Paths to @executable_path/../Frameworks/ yet when I try to load it on Photoshop it won't work. I also tried to set Runpath Search Paths to Intel Run Time Redistributable Libraries

how to make python load dylib on osx

浪尽此生 提交于 2019-11-29 10:43:09
Trying to load a shared lib out of the current '.' dir in a unit test on osx. What works on Linux and Netbsd there is a symlink _mymodule.so --> ../.libs/libmymodule.so but on osx, python's import mymodule won't find _mymodule.dylib --> ../.libs/libmymodule.dylib I've tried adding export DYLD_LIBRARY_PATH=.:$DYLD_LIBRARY_PATH to the script env, nogo. Any help appreciated. -Ed update 4/6/10: Solved with the info from krunk below. But just copying or ln -s'ing the dylib to a .so name didn't solve it completely. Still wouldn't load. But telling libtool to link the lib with the -module flag

How to set dyld_library_path in Xcode

百般思念 提交于 2019-11-29 10:29:23
问题 I am new to Xcode and Mac environment. I am using some dynamic and static libraries like boost, Clucene, etc. I have all the libraries under MyApp.app/Contents/Resources I want to set this path as the app's dyld_library_path. I tried editing XXX.plist file like DYLD_LIBRARY_PATH /mypath/xxx and setting the environment variable and argument in Xcode Nothing work. but if I run a shell script like below without double clicking the app in my .dmg it works #!/bin/bash clear cd /Volumes/xxx/myapp

Handling “dyld: lazy symbol binding failed: Symbol not found” error when nm does not find symbol

谁说胖子不能爱 提交于 2019-11-29 10:16:47
I have a fat (32- and 64-bit) Intel binary called myBinary that fails to run on another workstation running Mac OS X 10.8.2: $ myBinary dyld: lazy symbol binding failed: Symbol not found: __ZNSt8__detail15_List_node_base7_M_hookEPS0_ Referenced from: /usr/local/bin/myBinary Expected in: /usr/lib/libstdc++.6.dylib dyld: Symbol not found: __ZNSt8__detail15_List_node_base7_M_hookEPS0_ Referenced from: /usr/local/bin/myBinary Expected in: /usr/lib/libstdc++.6.dylib Trace/BPT trap: 5 I compiled it from a Mac OS X 10.8.2 workstation running GCC 4.7.2: $ gcc --version gcc (MacPorts gcc47 4.7.2_2

iOS 6.1 Dynamic Library build and link

时间秒杀一切 提交于 2019-11-29 08:21:01
I am trying to create a dynamic library for iOS and load it at runtime. After taking a look at this question and this answer , I have been doing it using iOSOpenDev and deploying everything on my iPhone. The xCode project for the dylib is called KDylibTwo and the files I modiefied are: KDylibTwo.h #import <Foundation/Foundation.h> @interface KDylibTwo : NSObject -(void)run; @end KDylibTwo.m #import "KDylibTwo.h" @implementation KDylibTwo -(id)init { if ((self = [super init])) { } return self; } -(void)run{ NSLog(@"KDylibTwo loadded."); } @end In order to test if my library works, after