dylib

dlopen() error image not found

徘徊边缘 提交于 2019-12-01 17:20:44
I have software that first loads a .dylib lets call libFirst.dylib using the following command: void* handle = dlopen(path.c_str(), RTLD_LAZY | RTLD_GLOBAL); Later on inside a function from the loaded libFirst.dylib I attempt to load another .dylib using the same command but for libSecond.dylib, the loading of this shared library gives me the following warnings in my Xcode console: error warning: Ignored unknown object module at 0x129310 with type 0x8a8399 dlerror: dlopen(/path/libSecond.dylib, 9): Library not loaded: libFirst.dylib Referenced from: /path/libSecond.dylib Reason: image not

“Undefined symbols for architecture x86_64:”

青春壹個敷衍的年華 提交于 2019-12-01 16:46:31
问题 I am attempting to compile this library on mac os x Mavericks 10.9.3 64-bit: http://www.openfec.org/downloads.html I followed the README exactly, and got this error: Linking C shared library ../../bin/Release/libopenfec.dylib Undefined symbols for architecture x86_64: "_of_add_from_multiple_symbols", referenced from: _of_linear_binary_code_backward_substitution in of_ml_tool.c.o "_of_add_to_symbol", referenced from: _of_linear_binary_code_decode_with_new_symbol in of_it_decoding.c.o _of

What is the deal with undefined symbols in a shared library or dylib?

非 Y 不嫁゛ 提交于 2019-12-01 14:59:43
I have a Makefile for linux that I am porting over to Darwin. The makefile takes a bunch of .o files and links them together into a .so shared object. Okay, so I figured (am I wrong about this?) that the best analog for this in Darwin is the dylib. So I changed the -shared flag to -dynamiclib. Now the code that I am linking together into the dylib depends on lots of external libraries. When I try to build the dylib, I get errors saying there are undefined references. But the Linux Makefile does not specify any of the -lwhatever or -L/path/whatever options in the build step that creates the .so

Duplicate dylib warning in xcode

我们两清 提交于 2019-12-01 14:25:46
I received this warning after adding the flurry api: ld: warning: duplicate dylib /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/system/libSystem.host.dylib I do not understand what I have to do to get rid of this. Any hints would be real helpful. thanks Well you need to find that duplicate file first,You are having that file more than once thats why its happening , and then delete that file and moreover also delete the app from the simulator.Remove the build,clean the targets and then run your app.Hope it would help you dear..... Have a great time

Duplicate dylib warning in xcode

好久不见. 提交于 2019-12-01 12:49:55
问题 I received this warning after adding the flurry api: ld: warning: duplicate dylib /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/system/libSystem.host.dylib I do not understand what I have to do to get rid of this. Any hints would be real helpful. thanks 回答1: Well you need to find that duplicate file first,You are having that file more than once thats why its happening , and then delete that file and moreover also delete the app from the simulator

Bundling .dylib files with mono executable

自作多情 提交于 2019-12-01 12:20:19
问题 I have an application and I'd like to bundle a specific dylib along with it. I'm using "dylibbundler" to copy the dylib along with dependencies to the executable folder. Here's the command I'm using: dylibbundler -od -b -x /opt/local/lib/libil.dylib -d ./libs/ -p @executable_path/libs/ dylibbundler is located in the same directory with the executable. The tool recursively runs "install_name_tool" on the library and all of its dependencies (and copies them to a specified directory). Running

CMake: Run-time error (dyld: Library not loaded) for dynamically linked resources on MacOS

和自甴很熟 提交于 2019-12-01 06:48:13
Problem On MacOS, I get linking problems at runtime for a CMake project that depends on dynamically linked resources – but only after installing the project! The problem does not occur when I only build the binary without installing it. $ ./testapp Hello world! $ $INSTALLDIR/testapp dyld: Library not loaded: @rpath/libvtkDomainsChemistryOpenGL2-7.1.1.dylib Referenced from: /Users/normanius/workspace/installdir/testapp Reason: image not found [1] 76964 trace trap /Users/normanius/workspace/installdir/testapp Minimum example I am able to reproduce the problem in a minimal setup consisting of

dynamic libraries in XCode

霸气de小男生 提交于 2019-12-01 04:05:52
问题 I am trying to create an mac application in XCode that has some of its implementation in a dynamic library. I added a new target (dynamic library) to my XCode cocoa project and after a bit of fighting with frameworks and precompiled headers, have the dynlib compiling - and running successfully from the debugger. When run standalone however its apparent that the dynlib is in the wrong place. "Library not loaded: /usr/local/lib/testlib.dynlib". On Windows - my more usual platform - Dlls can be

How can I link a dynamic library in Xcode?

允我心安 提交于 2019-12-01 03:27:54
I am currently developing a program in Qt and it uses the library libqextserialport.1.dylib. I build it and run in x-code and it spits back: dyld: Library not loaded: libqextserialport.1.dylib Referenced from: /Users/samuelreh/Desktop/QtOpenCV/build/Debug/QtOpenCV.app/Contents/MacOS/QtOpenCV Reason: image not found The library is located in /Users/samuelreh/Desktop/QtOpenCV/qextserialport/build/. I can run my program by changing to the executable folder /Users/samuelreh/Desktop/QtOpenCV/build/Debug/QtOpenCV.app/Contents/MacOS/ and entering: install_name_tool -change libqextserialport.1.dylib

Xcode, building and dylibs

≡放荡痞女 提交于 2019-12-01 02:20:12
I've looked at a few related questions and cannot seem to find a solution for myself. Basically I'm using the libmp3lame.dylib in my Xcode project. The install process for lame produced the .dylib and placed it in usr/local/lib and to get Xcode to build and run the project I changed the Library Search Paths to include the above folder. This works fine. Now it's come to producing a release version and I want to include the .dylib in the bundle so that the user doesn't have to put up with an install phase or anything similar. I created a copy files phase of the target and this dumps the .dylib