Multisampling and Direct3D10 / D3DImage interop
问题 I'm trying to implement a renderengine using Direct3D 10 (SlimDX) and WPF. I create my device and rendertargetview with the right MultiSample parameters ( 1,0 / 2,0 and 4,0 are working) this.multiSamplingDescription = new SampleDescription(sampleCount, qualityLevel - 1); // 4,1 Texture2DDescription colordesc = new Texture2DDescription(); colordesc.BindFlags = BindFlags.RenderTarget | BindFlags.ShaderResource; colordesc.Format = this.renderTargetViewFormat; // Format.B8G8R8A8_UNorm colordesc