C++ managing objects
问题 I've got a game server. It creates number of instances of Game and adds them (Or a pointer to them? What's better? It has 10 ints and 5 other pointers, 10 member functions) to the vector. After that some events happen inside of the game e. g. game_ends. At this very moment the game should be deleted from the vector... What is the best way to achieve it? The two ways we've come to are: create an observer pattern. server will be an observer and game will dispatch an event to delete it. set the