customization

Line completion with custom commands

与世无争的帅哥 提交于 2020-01-20 13:30:47
问题 my Python program can be launched with a range of different options (or subcommands) like: $ myProgram doSomething $ myProgram doSomethingElse $ myProgram nowDoSomethingDifferent I want it to use auto-completion with so that if i type "myProgram d" it returns "myProgram doSomething" and if i type "myProgram n" it renders "myProgram nowDoSomethingDifferent". This is similar to the average use of the module rlcompleter , but it does not pick possible completion options from the filesystem (or

[emacs][gdb customization] How to display source-buffer in one window?

霸气de小男生 提交于 2020-01-17 05:23:04
问题 I have customized gdb windows in emacs. After it during debugging new source code opens in different windows. I'd like to see source code only in one window. My gdb customization is: ; _____________________________________________________________________________________ ; | | | ; | BREAKPOINTS | | ; |__________________________________________| | ; | | | ; | STACK | | ; |__________________________________________| | ; | | | ; | | | ; | LOCALS | | ; | | SOURCE CODE | ; |________________________

Custom view directories for Play Framework 2.x not working

為{幸葍}努か 提交于 2020-01-16 23:15:28
问题 I'm new to using Play Framework (2.2.x) and I am having a tough time figuring out how to render views not located in the \app\views directory. My project is organized such that each section (directory) of the app has it's own views, controllers, services, repositories... etc. It's a structure I'd like to keep. It looks something like this: \app\Game\Views \app\Game\Controllers \app\Game\Services \app\Game\Repositories \app\Players\Views \app\Players\Controllers \app\Common\Views \app\Common

Custom view directories for Play Framework 2.x not working

跟風遠走 提交于 2020-01-16 23:12:08
问题 I'm new to using Play Framework (2.2.x) and I am having a tough time figuring out how to render views not located in the \app\views directory. My project is organized such that each section (directory) of the app has it's own views, controllers, services, repositories... etc. It's a structure I'd like to keep. It looks something like this: \app\Game\Views \app\Game\Controllers \app\Game\Services \app\Game\Repositories \app\Players\Views \app\Players\Controllers \app\Common\Views \app\Common

CKEditor 5 and ReactJS: I can't edit the toolbar

耗尽温柔 提交于 2020-01-16 19:16:28
问题 I'm reading the documentation (link) but I'm not sure about how to edit the toolbar. This is the editor component: import React, { Component } from 'react'; import CKEditor from '@ckeditor/ckeditor5-react'; import ClassicEditor from '@ckeditor/ckeditor5-build-classic'; class EditorComponent extends Component { constructor(props) { super(props); this.state = { id: props.id, content: props.content, handleWYSIWYGInput: props.handleWYSIWYGInput, editor: ClassicEditor } } render() { return ( <div

CKEditor 5 and ReactJS: I can't edit the toolbar

房东的猫 提交于 2020-01-16 19:13:25
问题 I'm reading the documentation (link) but I'm not sure about how to edit the toolbar. This is the editor component: import React, { Component } from 'react'; import CKEditor from '@ckeditor/ckeditor5-react'; import ClassicEditor from '@ckeditor/ckeditor5-build-classic'; class EditorComponent extends Component { constructor(props) { super(props); this.state = { id: props.id, content: props.content, handleWYSIWYGInput: props.handleWYSIWYGInput, editor: ClassicEditor } } render() { return ( <div

I get an error while trying to customize my loss function

╄→尐↘猪︶ㄣ 提交于 2020-01-16 19:06:57
问题 I am trying to create a custom loss function for my deep learning model and I run into an error. I am going to give here an example of a code that is not what I want to use but if I understand how to make this little loss function work, then I think I'll be able to make my long loss function work. So I am pretty much asking for help to make this next function work, here it is. model.compile(optimizer='rmsprop',loss=try_loss(pic_try), metrics= ['accuracy']) def try_loss(pic): def try_2_loss(y

WordPress functions.php: how to apply update_option()?

偶尔善良 提交于 2020-01-15 18:50:55
问题 I'm trying to set the default Image Link URL for my WP users so that it doesn't include the url link as a default. I've done some research, and I know the function is in the wp-admin/options.php: update_option('image_default_link_type','file'); Rather than mess with the core files, I'd like to put this into the functions.php, but never know the proper way to implement stuff like this! This is what I have so far in my functions.php: <?php update_option('image_default_link_type','none'); ?>

How to hide menu only on Home page wordpress

一笑奈何 提交于 2020-01-15 13:34:06
问题 I m using a one page theme. I would like to disable or choose not to show the menu on the home page. But when user scrolls down to the next page the menu should become fixed. I have removed the menu from the home page now, however i'm not able to get the menu to be fixed on top for the other pages. Please advice. 回答1: You can also go the CSS way. WordPress adds a class home to the body attribute in home page. You can target that particular attribute to hide the menu as shown below. .home

IPython/Jupyter notebook 3 - hide headers by default

試著忘記壹切 提交于 2020-01-14 09:47:08
问题 Before IPython notebook version 3.0 the notebook headers could be hidden by default by adding this to ".ipython\profile_default\static\custom\custom.js" (on Windows): $([IPython.events]).on("app_initialized.NotebookApp", function () { $('div#header').hide(); $('div#maintoolbar').hide(); }); or for Jupyter, "~/.jupyter/custom/custom.js", with IPython replaced by Jupyter . also see this question This does not seem to work anymore. It hides the headers, but it also leaves a big gap on the page's