conways-game-of-life

Game of Life - Overwriting the current generation instead of updating to the next

房东的猫 提交于 2021-02-05 08:54:06
问题 Below I have added my game of life code. The rules are defined correctly, and it runs smoothly. However, the game does not work as supposed. It is not updating to the next generation, but it seems to be overwriting the current generation. As an example: Three horizontal dots are supposed to turn into three vertical dots in the next generation, but this does not happen. The solution: I have two generations, the current and the next generation. It has to apply the rules to the current

Why the canvas widget into Tkinter with Python 3 is slow?

拥有回忆 提交于 2021-01-29 21:01:51
问题 I've just started to use the Tkinter module with Python(3.2), so I decided to rewrite my old program(I used curses module) with this module. The program is a Game of Life simulator. The algorithm I've implemented works so quickly without the user interface. This is my program(it is a fast experiment, I never used the canvas widget): #!/usr/bin/python3 import gol import Tkinter as tk class Application(tk.Frame): def __init__(self): self.root = tk.Tk() self.root.wm_title('Canvas Experiments')

How to multiprocess for loops in python where each calculation is independent?

血红的双手。 提交于 2021-01-29 08:32:51
问题 I'm trying to learn something a little new in each mini-project I do. I've made a Game of Life( https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life ) program. This involves a numpy array where each point in the array (a "cell") has an integer value. To evolve the state of the game, you have to compute for each cell the sum of all its neighbour values (8 neighbours). The relevant class in my code is as follows, where evolve() takes in one of the xxx_method methods. It works fine for conv

Game Of Life does weird things and I don't know whats wrong

痞子三分冷 提交于 2021-01-07 01:19:38
问题 So for an assignment I have to code the game of life in C. My problem is, that it calculates the next generation wrong but I have no clue why. I defined my game struct typedef struct gameStruct { int width; int height; char* field; } Game; For the update I create an temporary array to store the cell states, then iterate over every cell from the actual field. I check the 8 cells next to the current one, check if it's an actual valid neighbor, then get the state of the neighbor cell. After all

Game Of Life does weird things and I don't know whats wrong

戏子无情 提交于 2021-01-07 01:06:23
问题 So for an assignment I have to code the game of life in C. My problem is, that it calculates the next generation wrong but I have no clue why. I defined my game struct typedef struct gameStruct { int width; int height; char* field; } Game; For the update I create an temporary array to store the cell states, then iterate over every cell from the actual field. I check the 8 cells next to the current one, check if it's an actual valid neighbor, then get the state of the neighbor cell. After all

Game Of Life does weird things and I don't know whats wrong

断了今生、忘了曾经 提交于 2021-01-07 01:05:41
问题 So for an assignment I have to code the game of life in C. My problem is, that it calculates the next generation wrong but I have no clue why. I defined my game struct typedef struct gameStruct { int width; int height; char* field; } Game; For the update I create an temporary array to store the cell states, then iterate over every cell from the actual field. I check the 8 cells next to the current one, check if it's an actual valid neighbor, then get the state of the neighbor cell. After all

C++: Can a class has an object of it's own type?

旧时模样 提交于 2021-01-05 04:52:37
问题 I am trying to solve the Conway's game of life in c++. So according to my design, I have a cell class which contains a list of 8 neighbours, which itself is an object of type cell. Is it ok to do that. The code looks like this class Cell { private: int position_row_; int position_colm_; std::shared_ptr<State> state_; std::vector<Cell> neighbours_; }; Now, the other question that is bugging me is, what type of relationship is it. While designing i thought of it to be 'Aggregation'; but now i

C++: Can a class has an object of it's own type?

情到浓时终转凉″ 提交于 2021-01-05 04:45:33
问题 I am trying to solve the Conway's game of life in c++. So according to my design, I have a cell class which contains a list of 8 neighbours, which itself is an object of type cell. Is it ok to do that. The code looks like this class Cell { private: int position_row_; int position_colm_; std::shared_ptr<State> state_; std::vector<Cell> neighbours_; }; Now, the other question that is bugging me is, what type of relationship is it. While designing i thought of it to be 'Aggregation'; but now i

Draw a correct grid with PyQt5

谁说胖子不能爱 提交于 2020-07-10 07:00:09
问题 I'm struggling a bit with PyQt5: I have to implement Conway's Game of Life and I started out with the GUI general setup. I thought about stacking (vertically) two widgets, one aimed at displaying the game board and another one containing the buttons and sliders. This is what I came up with (I'm a total noob) I'd like to fit the grid correctly with respect to the edges. It looks like it builds the grid underneath the dedicated canvas: it would be great to fix the canvas first and then paint on

Conway's Game Of Life [closed]

醉酒当歌 提交于 2020-06-08 06:46:49
问题 It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center. Closed 7 years ago . I am currently writting a programe about Conway's Game of life and I am really a beginner of python, I don't know how to start at all. Anybody can help me with it? 回答1: You probably don't need to pay to learn