compiler-errors

How are type aliases resolved when the System directive is missing?

百般思念 提交于 2021-02-11 09:13:37
问题 bool , int ,and string (to name a few), are all aliases of System types. They can all be used without the System directive being included. Yet the types they alias can't be used without the System directive. public class Test { public static void Main() { bool b; //valid Boolean b2; //compiler error int i; //valid Int32 i2; //compiler error string s; //valid String s2; //compiler error } } I have few questions as to why this works. Is the compiler making an exception for these commonly used

How are type aliases resolved when the System directive is missing?

雨燕双飞 提交于 2021-02-11 09:10:33
问题 bool , int ,and string (to name a few), are all aliases of System types. They can all be used without the System directive being included. Yet the types they alias can't be used without the System directive. public class Test { public static void Main() { bool b; //valid Boolean b2; //compiler error int i; //valid Int32 i2; //compiler error string s; //valid String s2; //compiler error } } I have few questions as to why this works. Is the compiler making an exception for these commonly used

How are type aliases resolved when the System directive is missing?

删除回忆录丶 提交于 2021-02-11 09:08:44
问题 bool , int ,and string (to name a few), are all aliases of System types. They can all be used without the System directive being included. Yet the types they alias can't be used without the System directive. public class Test { public static void Main() { bool b; //valid Boolean b2; //compiler error int i; //valid Int32 i2; //compiler error string s; //valid String s2; //compiler error } } I have few questions as to why this works. Is the compiler making an exception for these commonly used

How are type aliases resolved when the System directive is missing?

99封情书 提交于 2021-02-11 09:08:24
问题 bool , int ,and string (to name a few), are all aliases of System types. They can all be used without the System directive being included. Yet the types they alias can't be used without the System directive. public class Test { public static void Main() { bool b; //valid Boolean b2; //compiler error int i; //valid Int32 i2; //compiler error string s; //valid String s2; //compiler error } } I have few questions as to why this works. Is the compiler making an exception for these commonly used

What does it mean for an object to be “in the underworld?”

て烟熏妆下的殇ゞ 提交于 2021-02-10 21:31:41
问题 I have this code: def block_stacks(num): stack = cmds.group(empty=True, name='Stacks#') size = num for var in range(num): i = 0 r_rot = random.uniform(0,359) block = cmds.polyCube(h=0.5, w=0.5, d=0.5, name='block#') cmds.parent(block, stack) cmds.move(0, 5.38 + i, 0, 'block*') cmds.rotate(0, r_rot, 0, 'block*') rR= random.uniform(0, 1.0) rG= random.uniform(0, 1.0) rB= random.uniform(0, 1.0) cmds.polyColorPerVertex('block*', rgb=[rR,rG,rB], cdo = True) i+=0.5 block_stacks(5) in Maya's Script

What does it mean for an object to be “in the underworld?”

∥☆過路亽.° 提交于 2021-02-10 21:24:07
问题 I have this code: def block_stacks(num): stack = cmds.group(empty=True, name='Stacks#') size = num for var in range(num): i = 0 r_rot = random.uniform(0,359) block = cmds.polyCube(h=0.5, w=0.5, d=0.5, name='block#') cmds.parent(block, stack) cmds.move(0, 5.38 + i, 0, 'block*') cmds.rotate(0, r_rot, 0, 'block*') rR= random.uniform(0, 1.0) rG= random.uniform(0, 1.0) rB= random.uniform(0, 1.0) cmds.polyColorPerVertex('block*', rgb=[rR,rG,rB], cdo = True) i+=0.5 block_stacks(5) in Maya's Script

What does it mean for an object to be “in the underworld?”

青春壹個敷衍的年華 提交于 2021-02-10 21:21:22
问题 I have this code: def block_stacks(num): stack = cmds.group(empty=True, name='Stacks#') size = num for var in range(num): i = 0 r_rot = random.uniform(0,359) block = cmds.polyCube(h=0.5, w=0.5, d=0.5, name='block#') cmds.parent(block, stack) cmds.move(0, 5.38 + i, 0, 'block*') cmds.rotate(0, r_rot, 0, 'block*') rR= random.uniform(0, 1.0) rG= random.uniform(0, 1.0) rB= random.uniform(0, 1.0) cmds.polyColorPerVertex('block*', rgb=[rR,rG,rB], cdo = True) i+=0.5 block_stacks(5) in Maya's Script

What does it mean for an object to be “in the underworld?”

拈花ヽ惹草 提交于 2021-02-10 21:21:04
问题 I have this code: def block_stacks(num): stack = cmds.group(empty=True, name='Stacks#') size = num for var in range(num): i = 0 r_rot = random.uniform(0,359) block = cmds.polyCube(h=0.5, w=0.5, d=0.5, name='block#') cmds.parent(block, stack) cmds.move(0, 5.38 + i, 0, 'block*') cmds.rotate(0, r_rot, 0, 'block*') rR= random.uniform(0, 1.0) rG= random.uniform(0, 1.0) rB= random.uniform(0, 1.0) cmds.polyColorPerVertex('block*', rgb=[rR,rG,rB], cdo = True) i+=0.5 block_stacks(5) in Maya's Script

Python: Tkinter TclError: can't invoke “image” command

只愿长相守 提交于 2021-02-10 16:47:49
问题 preface : I have currently tried most things and there are few qusestions asked on stackoverflow on this question and i cant seem to wrap my head around it so im going to need some help application : the purpose of this program is to animate an oval and a picture, the oval works fine, but the picture is struggling, you could remove the image or alien2 and the program should run fine. CODE image form from tkinter import * import time from PIL import Image,ImageFilter from PIL import ImageTk

Getting warning “include location '/usr/local/include' is unsafe for cross-compilation” every time I try to compile using `clang -Weverything`

泪湿孤枕 提交于 2021-02-10 14:19:41
问题 Apologies if this question isn't clear, I'm struggling to even start debugging this issue. I'm on macOS and I'm now getting the following error / warning every time I compile C programs using clang with -Weverything and -Werror flags: error: include location '/usr/local/include' is unsafe for cross-compilation [-Werror,-Wpoison-system-directories] Initially I thought this was an issue related to my code, but I discovered that this error now occurs with every program I try to compile. I've