cinema-4d

How do you export a 3d model from Cinema4D to three.js?

隐身守侯 提交于 2020-01-13 10:36:32
问题 If I have a mesh modeled in Cinema 4D , how can I export it for the three.js 3D JS Engine ? Also, it would be handy to export material colors for polygon selections . 回答1: Just wrote another python script for Cinema4D for this. You can find details on the disturb media blog and wiki. For reference, I'm listing the source here too: ''' author : "George Profenza" url : ("disturb", "disturbmedia.com/blog","My blog, http://tomaterial.blogspot.com") Export meshes the three.js 3D Engine by mr.doob

3d animation from cinema4d to blender

心已入冬 提交于 2019-12-23 03:39:22
问题 I need to import a mesh animation from Cinema4D into Blender . I tried to do that using Collada.The Collada 1.3 importer doesn't seem to do anything, the Collada 1.4 importer seems to work, but the animation didn't get imported into Blender. After reading this post: Problem solved! In case anyone comes in here looking for the answer, I spoke to Otomo via email and he kindly explained that the problem lies in the .dae file being exported incorrectly from C4D. I hope Otomo doesn't mind me

SceneKit: how to control size of imported assets, one DAE file creates SCNNode of huge size while another is “normal”

試著忘記壹切 提交于 2019-12-10 21:23:40
问题 A designer provided the attached two DAE files created in Cinema 4D. Both assets are of comparable size inside of Cinema 4D. Both DAE files were produced with the same export process. Importing the DAE files into a SceneKit scene, however, produces different results. Chango.dae imports at a "normal" size with a bounding box of ~3x4x3. Tiki.dae imports at a huge size with a bounding box of ~155x325x140. Its dimensions inside C4D are ~122x283x142. Questions: 1) How do you make sure assets "fit"

How do you export a 3d model from Cinema4D to three.js?

陌路散爱 提交于 2019-12-05 11:01:35
If I have a mesh modeled in Cinema 4D , how can I export it for the three.js 3D JS Engine ? Also, it would be handy to export material colors for polygon selections . Just wrote another python script for Cinema4D for this. You can find details on the disturb media blog and wiki . For reference, I'm listing the source here too: ''' author : "George Profenza" url : ("disturb", "disturbmedia.com/blog","My blog, http://tomaterial.blogspot.com") Export meshes the three.js 3D Engine by mr.doob's et al. More details on the engine here: https://github.com/mrdoob/three.js Currently supports UVs. If the

Put a Cinema 4D model and Texture into an iPhone App

谁说胖子不能爱 提交于 2019-12-04 10:51:40
问题 Im an iPhone developer and i'm trying to get a 3D model that I create in Cinema 4D into an app im making. I have actually found a way to get the model in (by exporting it as a .dae or obj and using a python script) which works really well however I can't get the textures to come with it. My script actually can only handle 1 texture as well. Basically I need to ether create and export a UV map in c4d (but I have no idea how to do this) or I figure out a way to read multiple textures into my