chess

How to Communicate with a Chess engine in Python?

蓝咒 提交于 2019-11-28 23:21:44
问题 on win 7 i can communicate with a chess engine via commandline. Small Example Session with Stockfish on Win 7: C:\run\Stockfish>stockfish-x64.exe Stockfish 2.2.2 JA SSE42 by Tord Romstad, Marco Costalba and Joona Kiiski quit C:\run\Stockfish> The first line was output by the engine and the 'quit' was what i typed to quit the engine (There are other things i can do, but thats clear to me). Now i want to communicate with that engine from python: import subprocess engine = subprocess.Popen(

Is there a perfect algorithm for chess? [closed]

故事扮演 提交于 2019-11-28 15:01:48
I was recently in a discussion with a non-coder person on the possibilities of chess computers. I'm not well versed in theory, but think I know enough. I argued that there could not exist a deterministic Turing machine that always won or stalemated at chess. I think that, even if you search the entire space of all combinations of player1/2 moves, the single move that the computer decides upon at each step is based on a heuristic. Being based on a heuristic, it does not necessarily beat ALL of the moves that the opponent could do. My friend thought, to the contrary, that a computer would always

Drawing in JLayeredPane over exising JPanels

雨燕双飞 提交于 2019-11-28 11:26:13
I am working on developing a Chess game. I want to have the board Container utilize a GridLayout to display an 8x8 grid of JPanels. (This will make functions such as highlighting selected squares and valid moves much easier.) I would then like to add the pieces over this layer so that they may be dragged and dropped. I initially had the pieces showing by drawing them in the individual square JPanels, but figured that would be a problem when trying to drag-and-drop them later. I have since been trying to use a JLayeredPane as the main container, but have encountered several issues. One is that

chess board in java

对着背影说爱祢 提交于 2019-11-28 07:53:24
This is my code below import javax.swing.*; import java.awt.*; public class board2 { JFrame frame; JPanel squares[][] = new JPanel[8][8]; public board2() { frame = new JFrame("Simplified Chess"); frame.setSize(500, 500); frame.setLayout(new GridLayout(8, 8)); for (int i = 0; i < 8; i++) { for (int j = 0; j < 8; j++) { squares[i][j] = new JPanel(); if ((i + j) % 2 == 0) { squares[i][j].setBackground(Color.black); } else { squares[i][j].setBackground(Color.white); } frame.add(squares[i][j]); } } squares[0][0].add(new JLabel(new ImageIcon("rookgreen.png"))); squares[0][2].add(new JLabel(new

How to draw a chess board in D3?

荒凉一梦 提交于 2019-11-28 06:43:30
问题 I would like to draw a chess board in D3: I would be satisfied with just being able to draw the initial game position (as above). It may be the case that one does not need image files for king, queen, knight, etc. (there are 12 distinct pieces) since they are all part of Unicode as codepoints 2654-265F: The Unicode characters appear in any modern browser: ♔ ♕ ♖ ♗ ♘ ♙ ♚ ♛ ♜ ♝ ♞ ♟ Unicode chess symbols on Wikipedia: here Python script to display chess board in a terminal using Unicode

What are some good resources for writing a chess engine? [closed]

和自甴很熟 提交于 2019-11-28 02:32:37
I'm interested in writing a chess engine (mostly as a learning exercise) and would be interested in any resources that people know of that could be of interest or use, anything really: Papers, Books, Theory, Tutorials, anything that could be useful. RoadWarrior From my archives: This is a useful chess programming wiki . This is a simple introduction to chess programming. This contains several easy step-by-step YouTube tutorial series' ranging from beginner to advanced level. This is a more advanced introduction . This is Adam Berent's interesting computer chess blog . This is a good analysis

Is there a perfect algorithm for chess? [closed]

梦想与她 提交于 2019-11-27 19:43:36
问题 Closed . This question is opinion-based. It is not currently accepting answers. Want to improve this question? Update the question so it can be answered with facts and citations by editing this post. Closed 4 months ago . I was recently in a discussion with a non-coder person on the possibilities of chess computers. I'm not well versed in theory, but think I know enough. I argued that there could not exist a deterministic Turing machine that always won or stalemated at chess. I think that,

Knight's Shortest Path on Chessboard

一笑奈何 提交于 2019-11-27 16:38:21
I've been practicing for an upcoming programming competition and I have stumbled across a question that I am just completely bewildered at. However, I feel as though it's a concept I should learn now rather than cross my fingers that it never comes up. Basically, it deals with a knight piece on a chess board. You are given two inputs: starting location and ending location. The goal is to then calculate and print the shortest path that the knight can take to get to the target location. I've never dealt with shortest-path-esque things, and I don't even know where to start. What logic do I employ

Drawing in JLayeredPane over exising JPanels

我与影子孤独终老i 提交于 2019-11-27 06:14:00
问题 I am working on developing a Chess game. I want to have the board Container utilize a GridLayout to display an 8x8 grid of JPanels. (This will make functions such as highlighting selected squares and valid moves much easier.) I would then like to add the pieces over this layer so that they may be dragged and dropped. I initially had the pieces showing by drawing them in the individual square JPanels, but figured that would be a problem when trying to drag-and-drop them later. I have since

chess board in java

不想你离开。 提交于 2019-11-27 02:01:08
问题 This is my code below import javax.swing.*; import java.awt.*; public class board2 { JFrame frame; JPanel squares[][] = new JPanel[8][8]; public board2() { frame = new JFrame("Simplified Chess"); frame.setSize(500, 500); frame.setLayout(new GridLayout(8, 8)); for (int i = 0; i < 8; i++) { for (int j = 0; j < 8; j++) { squares[i][j] = new JPanel(); if ((i + j) % 2 == 0) { squares[i][j].setBackground(Color.black); } else { squares[i][j].setBackground(Color.white); } frame.add(squares[i][j]); }